Core Changes

Class Change Cooldown

We are proud to present Eden Reforged as the first server to ever remove class change cooldown entirely.

It's not 10 seconds, not 5 seconds, it's zero cooldown.

Long gone are the days in which you accidentally switch to the wrong class and is forced to spend precious seconds of your gameplay waiting for that icon to disappear.

We could not let it become a lag exploitation tool for malicious users, though. So if you try to spam the button, your character will become exhausted and you won't be able to switch classes for 4 seconds.

Game Formulas


Block

When was the last time you saw a healer or MA on TW and decided that killing them first would be a good idea? If you only play EE, you would be shocked to know that in every other MMORPG out there, healers and dps are fairly squishy and often need to be protected by tanks.

The issue is that getting overcap in block is too easy. Mostly due to the sheer amount of sources that give %block. This led to major problems in the game balance that annoyed the community for years and was never correctly addressed.

We primarily changed the STR formula:

1 STR = 1 Block0.2 Block

Combining this with the change to the Path of Destiny, allowed us to nerf block just enough so you can still cap it, but do not easily overcap it, making spells like "Collapsing Blow" and "Guard Shatter" to actually be a menace.

collapsing_blow screenshot guard_shatter screenshot

Malice

ALL malice certificates and KP have been changed into more useful effects. That doesn't mean that we did not fixed it, though.

Turns out that healing and dealing damage were much higher malice generators in the game's logic than malice generator spells... Especially if it was DoT or HoT.

We changed all these formulas enough for tanks to consistently hold their aggro against bosses. Then we used this oportunity to create bosses that are truly challenging in our custom content. Have fun!

DMG = 10 Malice2 Malice

Heal = 1.5 Malice0.4 Malice

Heal per sec = 10 Malice2 Malice


Experience

Now you need 10x less EXP and CP for EVERY single activity.

This doesn't only mean your character will level faster, but also your guild will level much faster. The buildings inside your guild town will level faster and also your pets will level faster.

We believe that the fun of EE lies in the group content and end game activities.

Don't worry, though. We made sure you will have a lot of content that you CAN (but don't need to) do once you get to the end game.


Level Range

The range in which mobs give EXP have been increased from 9 to 60 levels.

Yes. That means that you can level up that lazy friend of yours since he gets to level 5.

Mobs within the 60 level difference will still give the same experience as if they were 9 levels apart using the old formula.

Path of Destiny

We've made a comprehensive rework to the Path of Destiny (PoD) system. This includes increased duration and improved effects for class buffs, as well as a complete overhaul of prize stages—now split into more consistent and balanced segments. These changes aim to make the entire PoD experience more rewarding and strategic, whether you're chasing buffs or farming valuable resources like EXP, gold, Alpaca Coins, Eternal Points or Pet goodies. Check all changes bellow:

  • Now the Adventure and Mobility stack up to 20.
  • Consolidate stages to give the correct category of items.
  • All class buffs now last for 3 hours.
  • All mobs will give mobility exp. Regardless of the level difference.
  • There are new stages and icons.
  • All rewards have been increased greatly.

Class Buffs Changes:

Class Buff Old New
Warrior pod icon
Warrior
Increase Block +10% Increase Block +5%
Knight pod icon
Knight
Increase EVA +10% Not changed
Templar pod icon
Templar
Increase DEF +10% Not changed
Dragon knight pod icon
Dragon Knight
Increase Parry +10% Increase Parry +7%
Thief pod icon
Thief
Increase Loot Rate +5% Your attacks have a 2% chance to deal Double Hit
Martial artist pod icon
Martial Artist
Increase ATK SPD +10% Not changed
Blade dancer pod icon
Blade Dancer
Increase P-ATK +10% Not changed
Samurai pod icon
Samurai
Increase P-CRIT DMG +20% Increase P-CRIT DMG +10%
Hunter pod icon
Hunter
Increase ACC +10% Not changed
Engineer pod icon
Engineer
Increase P-CRIT Rate +10% Not changed
Ranger pod icon
Ranger
Increase Move SPD +10% Not changed
Inquisitor pod icon
Inquisitor
All Resistances +5% All Physical Resistances +3%
Cleric pod icon
Cleric
P-Healing & Healing +500 Not changed
Bard pod icon
Bard
Increase Cast SPD +10% Not changed
Shaman pod icon
Shaman
Heals +66 HP per second All Elemental Resistances +3%
Sage pod icon
Sage
Increase HP +10% Not changed
Magician pod icon
Magician
Increase M-ATK +10% Not changed
Illusionist pod icon
Illusionist
Increase MP Cost -20% Not changed
Warlock pod icon
Warlock
Increase M-CRIT Rate +10% Not changed
Luminary pod icon
Luminary
Your attacks have a 10% chance to deal Double Hit Increase M-CRIT DMG +10%

Stages Changes:

Stage Description
Exp pod icon
EXP - Unexpected Gains
No longer gives CCM. Now grants EXP and CP charm along with the EXP Scroll.
Gold pod icon
Money - Unexpected Gains
No longer gives Alpaca Coins. Now grants only Golden, Silver and Copper Pirate Coins.
Loot pod icon
Loot - Unexpected Gains
No longer gives Eternal Points. Now gives Remote Control Dice. Along with the Chance Refill Pouch and Fate Dice.
Alpaca pod icon
Alpaca Token - Unexpected Gains
Gives Golden, Silver and Copper Alpaca Coins.*
Special pod icon
Special Currency - Unexpected Gains
Gives Eternal Points, Crystal Cross Medals and Asbee Crystals.
Pet pod icon
Farm - Unexpected Gains
Gives Pet Food, Pet Conversion Fruit and Salt.**

*Alpaca Tokens and Asbee Crystals are now way more useful than before. Especially with the new seasonal content FWR Titans.

**Salt is also part of a new content.

Epic Costumes & Mounts

One of the least developed parts of this game must be costume quality.

The gap between Prime and Legendary costumes is insanely high. The difference and the power creep is so much that many servers in the past opted for excluding legendary costumes entirely.

That approach worked reasonably well, but it just took out a large portion of the game design with it.

To reduce the gap and bring back the feeling of progress, we created a new tier of costume quality, Epic Costumes.

Epic back screenshot Epic armor screenshot Epic weapon screenshot

This new category of costumes is available through the game and can be acquired by doing many activities, such as hunting World Bosses, fighting in the Arena, completing new custom content and many more.

NPCs like Athena Marie (now leading the new Interesting Anecdotes questline) and Polika (part of the Awakening Season), will offer epic thematic costumes in exchange for your help.

Tindilos mount screenshot

There are also new Epic Mounts, which you will be able to acquire just like Epic Costumes.

This gave us the possibility to create a well-defined table of the "Move Speed" granted by each type of mounts.

Type Move Speed Acquisition
Legendary exclusive mounts 110% Exclusive content like The Fantasy Dragon from legendary achievement, the Ormormu dragon from arena and the Night King Alpaca from alpaca questline.
Legendary event mounts 95% Seasonal reward and Monthly Rank reward.
Legendary mounts 85% Eden Crystal and Eden Diamond altars.
Epic mounts 75% World bosses, Monthly Rank reward, Seasonal reward, Legendary Achievements reward and NPC trades.
Prime mounts 55% Eden Crystal altar, Quest reward and Mount growing system.
Alpha mounts 40% All of the above.
Common mounts 25% All of the above.

Immunities


Transformation Immunity | NEW

One of the most anticipated changes regarding immunities is the new "Transformation Immunity".

This new immunity also prevents chain transformations to happen. Effectively preventing the target from being locked into a mushroid or imp for more time than it should.

Transformation immunity screenshot
Sage Aura

Another exciting new feature is that Sage's auras no longer remove immunities.

Whenever you are affected by the default "Knockdown Immunity" or "Fear Immunity", entering and leaving a Sage's auras will not remove it.

We hope that this change will be enough to address one of the worst flaws with the Sage class.

Sage aura description screenshot

Key Passives


M-Crit Damage Reduction
Magic damage description screenshot

There are errors in the game's math that many people might not even notice. The M-CRIT DMG reduction using weapons is one of them.

When the original devs created the rule "Reduce M-CRIT DMG received", they forgot that when a healing spell crits, its heal is a magical critical number.

Yes. That's exactly what you think. When you use this atribute from sources like the "Holy Spirit Dependent" certificate, it not only reduces all the M-CRIT DMG you receive from enemies, it also reduce the healing amount you receive... Disastrous...

By changing the M-CRIT DMG rule to use the M-DMG received, we can make it work properly, we just needed to rescale it.


Cast SPD

The second problem - The game cannot comprehend the following statement:

X% Cast SPD with X Weapon

So what happens?

The game simply increases the DISPLAYED Cast SPD in your character sheet while you have said class (like Cleric) equipped with said weapon (like mace).

The result is also disastrous as the player is tricked into thinking that their cast spd was increased, but it wasn't. On paper, you will hit 100% cast spd easier, but you won't be full cast when you hit that percentage. You will need to hit around 115~120% cast spd to actually be full cast.

Cast description screenshot

To address this issue, we again, swapped from the above formula to use flat % Cast SPD, rescaling it to keep balance.

Trials

Trials have been reworked entirely with the goal of providing maximum build variety and easy access to gear simultaneously.

Trial list screenshot Vileshark mob level screenshot

First of all, there are no low level trials anymore. ALL TRIALS have been scaled up to level 65.

At launch, the available trials will be:

  • Angor Quarry
  • Fort Verdure
  • Vileshark HQ
  • Ulta Hall
  • Branda Root
  • Mayor's Dream
  • Malice Palace
  • Slain

This means that all trophies and weapons are now scaled up and level 65, bringing the number of to 5. While the available trophies, along with the World Expanded feature, are now countless.

Warlord fire pistol screenshot Charles trophy screenshot Mori mori trophy screenshot

Sets

All arena sets are now dropped in trials. Also, all sets are dropped already crafted and bundled in boxes instead of the blueprint.

Set boxes screenshot
Ishtar set screenshot Zeus set screenshot

By doing this, we hope that the time for gearing will be greatly reduced and another boring part of the game will be finished faster.

Medals and Epic costumes: all trials use the same expeditionary medal. Artisan blueprints and epic costumes can be purchased with them.

Awakened Weapons

Awakened shield screenshot Awakened book screenshot

Awakened Weapons are nice, but Awaken Quests are boring. That's why the following changes have been made:

  • All books are now available in the Curia Library.
  • All books are now available in the Aven Fame vendor.
  • All books are now available in the CCM Merchant.
  • All books are now available in the Curia Library Fame vendor.
  • All books are now available in the Curia Library Quest vendor.

You basically just need to purchase the book, kill the boss and drop the weapon.

Awakened CCM shop screenshot Awakened weapon quest screenshot

With these changes, you can awaken your weapons quickly and easily to focus on more fun activities.

Other Changes


Removed Content
  • Mimic: There might be some utility for this class in the future, after many changes. But not for now.
  • Mana Infusion: We could not think about any way to make this content balanced and fun. We currently have no plans to revisit it.
  • Battle Mounts: The original battle mounts break the game in many ways and kill the potential of many classes, so we removed them. We pretend to add them as War Mounts in the future.

Stress System

There are no stage 4 stress anymore. This means that no matter how stressed your class is. You will NEVER stop earning Crystal Cross Medals.

All stress levels have been reworked as follows:

Stress Level TW Kills Arena Wins Monsters
Lv1 10 → 30 5 → 15 100 → 300
Lv2 30 → 90 15 → 45 300 → 900
Lv3 70 → 210 35 → 105 700 → 2100

Leveling Up Aid
Blessed crystal screenshot

The Blessed Crystal and the Self-Improvement quests have been reworked to boost the leveling speed even further.

Players will be able to get EXP/CP charms along with gear with move speed bonuses in case they prefer to level up by doing runs.

Talking about doing runs, the overall EXP given per monster in the Vileshark HQ and Veninfang dungeons have been increased by 4x.


Unlocked Glyphs
Glyph inquisitor screenshot Glyph luminary screenshot Glyph mimic screenshot

All Class glyphs can be used at level 65. Including the Mimic glyph. Even though you the class are not unlocked in the game.


Other core changes include but are not limited to:
  • Trial REP quests give Guild Fame.
  • All rapiers now hit Pierce.
  • Couple buffs are Self-buffs.
  • You can farm Eden Diamond in the Arena.
  • There are working 49 backpack slot expansions.
  • Disarm effect like the Axe-Moss trophy now works against Sickleshots and Pikes.
  • All Triple Hit and Double Hit effects have been standardized to deal 175% and 150% damage.
  • Sadness Ring now has 2% chance to activate instead of 5%.
  • All accounts can have up to 10 characters.
  • Creating and deleting characters works without problems.
  • All turtles are spawned in the Crooked Vein dungeon simultaneously.
  • You can exchange currencies like CCM for EP in the CCM trader.
  • All bgm and UI sound effects have been remade.
  • All class costumes are available at level 1.

Golden Sets

All previous sets acquired from elites/arena are now acquired inside trials.

We changed some of their stats to better suite modern class variety and reworked their set combos to provide even more build variety when used in combination with sets from the World Expanded feature.


Heavy Sets

Infinite Fear is now fit for classes like M-DPS Dragon Knights and DPS Templars.

Players that wish to still use ATK SPD set on PDPS classes, will be able to use the new Infused Vanguard Set from the World Expanded feature.

Also, the set combo from the Giantslayer set now feature more Move SPD to appeal to Samurai players as you can see below.

Giantslayer screenshot Steel Faith screenshot Infinite Fear screenshot

Steel Faith Set

We changed this set combo to fit Healer Templars. This build will be way stronger and fun to play in Eden Reforged. More about it will be shown in the Classes section of the website.

Old Steel Faith set combo screenshot New Steel Faith set combo screenshot

Giantslayer Set

We changed this set combo to be more aggressive and flexible for classes that need high move speed to be able to work properly in a massive PvP environment.

Old Giantslayer set combo screenshot New Giantslayer set combo screenshot

Infinite Fear Set
Old Infinite Fear set combo screenshot New Infinite Fear set combo screenshot

Light Sets

Light sets were not fundamentaly changed. Their combos got redistributed like all other Golden Sets in order to provide balance and more desirable interactions between Golden Sets and Infused Sets.

Ancient Spirit screenshot Lost Empire Revival screenshot Star Frost screenshot
Zeus's Rage screenshot Sunburst screenshot

Ancient Spirit Set
Old Ancient Spirit set combo screenshot New Ancient Spirit set combo screenshot

Lost Empire Revival Set
Old Lost Empire Revival set combo screenshot New Lost Empire Revival set combo screenshot

Star Frost Set
Old Star Frost set combo screenshot New Star Frost set combo screenshot

Zeus's Rage Set
Old Zeus's Rage set combo screenshot New Zeus's Rage set combo screenshot

Sunburst Set
Sunburst set combo screenshot

Cloth Sets
Moonlight Shimmer screenshot Spectral Pinion screenshot Ishtar Giant screenshot

Moonlight Shimmer Set
Old Moonlight Shimmer set combo screenshot New Moonlight Shimmer set combo screenshot

Spectral Pinion Set
Old Spectral Pinion set combo screenshot New Spectral Pinion set combo screenshot

Ishtar Giant Set
Old Ishtar Giant set combo screenshot New Ishtar Giant set combo screenshot

This section of our website highlights global changes that impact multiple areas of the game, such as core mechanics, system-wide balance adjustments, or overarching design decisions. Please note that the information here reflects our current plans, but it is subject to change as we continue to test, gather feedback, and refine the experience.