Class Change Cooldown
We are proud to present Eden Reforged as the first server to ever remove class change cooldown entirely.
It's not 10 seconds, not 5 seconds, it's zero cooldown.
Long gone are the days in which you accidentally switch to the wrong class and
is forced to spend precious seconds of your gameplay waiting for that icon to disappear.
We could not let it become a lag exploitation tool for malicious users, though.
So if you try to spam the button, your character will become exhausted and you
won't be able to switch classes for 4 seconds.
Epic Costumes & Mounts
One of the least developed parts of this game must be costume quality.
The gap between Prime and Legendary costumes is insanely high. The difference and the power creep is so much that many servers in the past opted for excluding legendary costumes entirely.
That approach worked reasonably well, but it just took out a large portion of the game design with it.
To reduce the gap and bring back the feeling of progress, we created a new tier of costume quality, Epic Costumes.
This new category of costumes is available
through the game and can be acquired by doing many activities, such as
hunting World Bosses, fighting in the Arena, completing new custom
content
and many more.
NPCs like Athena Marie (now leading the
new
Interesting Anecdotes questline) and Polika (part of the Awakening
Season),
will offer epic thematic costumes in exchange for your help.
There are also new Epic Mounts, which you
will
be able to acquire just like Epic Costumes.
This gave us the possibility to create a
well-defined table of the "Move Speed" granted by each type of mounts.
Type |
Move Speed |
Acquisition |
Legendary exclusive mounts |
110% |
Exclusive content like The Fantasy Dragon from legendary achievement, the Ormormu dragon from arena and the Night King Alpaca from alpaca questline. |
Legendary event mounts |
95% |
Seasonal reward and Monthly Rank reward. |
Legendary mounts |
85% |
Eden Crystal and Eden Diamond altars. |
Epic mounts |
75% |
World bosses, Monthly Rank reward, Seasonal reward, Legendary Achievements reward and NPC trades. |
Prime mounts |
55% |
Eden Crystal altar, Quest reward and Mount growing system. |
Alpha mounts |
40% |
All of the above. |
Common mounts |
25% |
All of the above. |
Immunities
Transformation Immunity | NEW
One of the most anticipated changes regarding immunities is the new "Transformation Immunity".
This new immunity also prevents chain transformations to happen. Effectively preventing the target from being
locked into a mushroid or imp for more time than it should.
Sage Aura
Another exciting new feature is that Sage's
auras no longer remove immunities.
Whenever you are affected by the default
"Knockdown Immunity" or "Fear Immunity", entering and leaving a Sage's auras
will not remove it.
We hope that this change will be enough to
address one of the worst flaws with the Sage class.
Key Passives
M-Crit Damage Reduction
There are errors in the game's math that
many people might not even notice. The M-CRIT DMG reduction
using weapons is one of them.
When the original devs created the rule
"Reduce M-CRIT DMG received", they forgot that when a healing spell crits,
its heal is a magical critical number.
Yes. That's exactly what you think. When
you use this atribute from sources like the "Holy Spirit Dependent"
certificate, it not only reduces all the M-CRIT DMG you receive from
enemies, it also reduce the healing amount you receive... Disastrous...
By changing the M-CRIT DMG rule to use the M-DMG received,
we can make it work properly, we just needed to rescale it.
Cast SPD
The second problem - The game cannot comprehend the following statement:
X% Cast SPD with X Weapon
So what happens?
The game simply increases the DISPLAYED
Cast SPD in your character sheet while you have
said class (like Cleric) equipped with said weapon (like mace).
The result is also disastrous as the player is
tricked into thinking that their cast spd was increased, but it wasn't. On
paper, you will hit 100% cast spd easier, but you won't be full cast when
you hit that percentage. You will need to hit around 115~120% cast spd
to actually be full cast.
To address this issue, we again, swapped from
the above formula to use flat % Cast SPD, rescaling it to keep balance.
Trials
Trials have been reworked entirely with the goal of
providing maximum build variety and easy access to gear simultaneously.
First of all, there are no low level trials anymore.
ALL TRIALS have been scaled up to level 65.
At launch, the available trials will be:
-
Angor Quarry
-
Fort Verdure
-
Vileshark HQ
-
Ulta Hall
-
Branda Root
-
Mayor's Dream
-
Malice Palace
-
Slain
This means that all trophies and weapons are now scaled up and level 65, bringing the number of to 5. While the available trophies, along with the World Expanded feature, are now countless.
Sets
All arena sets are now dropped in trials. Also, all sets are dropped already crafted and bundled in boxes instead of the blueprint.
By doing this, we hope that the time for gearing
will be greatly reduced and another boring part of the game will be finished faster.
Medals and Epic costumes: all trials use the same expeditionary
medal. Artisan blueprints and epic costumes can be purchased with them.
Awakened Weapons
Awakened Weapons are nice, but Awaken Quests are boring. That's why the following
changes have been made:
-
All books are now available in the Curia Library.
-
All books are now available in the Aven Fame vendor.
-
All books are now available in the CCM Merchant.
-
All books are now available in the Curia Library Fame vendor.
-
All books are now available in the Curia Library Quest vendor.
You basically just need to purchase the book, kill the boss and drop the
weapon.
With these changes, you can awaken your weapons quickly and easily to focus on more
fun
activities.
Other Changes
Removed Content
-
Mimic: There might be some utility for this class in the future, after many
changes. But not for now.
-
Mana Infusion: We could not think about any way to make this content balanced and fun. We currently have no plans to revisit it.
-
Battle Mounts: The original battle mounts break the game in many ways and kill the potential of many classes, so we removed them. We pretend to add them as War Mounts in the future.
Stress System
There are no stage 4 stress anymore. This means that no matter how stressed your class is. You will NEVER stop earning Crystal Cross Medals.
All stress levels have been reworked as follows:
Stress Level |
TW Kills |
Arena Wins |
Monsters |
Lv1 |
10 → 30 |
5 → 15 |
100 → 300 |
Lv2 |
30 → 90 |
15 → 45 |
300 → 900 |
Lv3 |
70 → 210 |
35 → 105 |
700 → 2100 |
Leveling Up Aid
The Blessed Crystal and the Self-Improvement quests have been reworked to boost the leveling speed even further.
Players will be able to get EXP/CP charms along with gear with move speed bonuses in case they prefer to level up by doing runs.
Talking about doing runs, the overall EXP given per monster in the Vileshark HQ and Veninfang dungeons have been increased by 4x.
Unlocked Glyphs
All Class glyphs can be used at level 65. Including the Mimic glyph. Even though you the class are not unlocked in the game.
Other core changes include but are not limited to:
-
Trial REP quests give Guild Fame.
-
All rapiers now hit Pierce.
-
Couple buffs are Self-buffs.
-
You can farm Eden Diamond in the Arena.
-
There are working 49 backpack slot expansions.
-
Disarm effect like the Axe-Moss trophy now works against Sickleshots and Pikes.
-
All Triple Hit and Double Hit effects have been standardized to deal 175% and 150% damage.
-
Sadness Ring now has 2% chance to activate instead of 5%.
-
All accounts can have up to 10 characters.
-
Creating and deleting characters works without problems.
-
All turtles are spawned in the Crooked Vein dungeon simultaneously.
-
You can exchange currencies like CCM for EP in the CCM trader.
-
All bgm and UI sound effects have been remade.
-
All class costumes are available at level 1.
Golden Sets
All previous sets acquired from elites/arena are now acquired inside trials.
We changed some of their stats to better suite modern class variety and reworked their set combos to provide even more build variety when used in combination with sets from the World Expanded feature.
Heavy Sets
Infinite Fear is now fit for classes like M-DPS Dragon Knights and DPS Templars.
Players that wish to still use ATK SPD set on PDPS classes, will be able to use the new Infused Vanguard Set from the World Expanded feature.
Also, the set combo from the Giantslayer set now feature more Move SPD to appeal to Samurai players as you can see below.
Steel Faith Set
We changed this set combo to fit Healer Templars. This build will be way stronger and fun to play in Eden Reforged. More about it will be shown in the Classes section of the website.
Giantslayer Set
We changed this set combo to be more aggressive and flexible for classes that need high move speed to be able to work properly in a massive PvP environment.
Infinite Fear Set
Light Sets
Light sets were not fundamentaly changed. Their combos got redistributed like all other Golden Sets in order to provide balance and more desirable interactions between Golden Sets and Infused Sets.
Ancient Spirit Set
Lost Empire Revival Set
Star Frost Set
Zeus's Rage Set
Sunburst Set
Cloth Sets
Moonlight Shimmer Set
Spectral Pinion Set
Ishtar Giant Set