Classes Rework

Regular Skills

  • Destroyer: Effect interval changed: 2s → 1s.

Racial Skills

Human
  • Survival Roar: Cooldown increased: 10s → 15s.
Zumi
  • Mechanical Healing Shield: Cooldown increased: 20s → 30s. Base healing reduced: 999 → 900.
  • Coordinate Converter: Range reduced: 30m → 20m. Cooldown increased: 15s → 30s. Base damage reduced: 250 → 200. Move speed reduction decreased: 40% → 30%. Restriction added: melee weapons only.
Anuran
  • Sword's Shield: Cooldown increased: 20s → 60s. Duration increased: 12s → 40s. DoT duration increased: 5s → 12s. Shield restriction removed.
  • Meteor Crash: Base damage reduced: 875 → 650.
Ursun
  • Vanguard Roar: Cooldown increased: 30s → 45s. Added effect: +10% Max HP.
Halfkin
  • Victory Slam: Duration increased: 8s → 10s.

Class Skills

Warrior


Warrior received various improvements to increase its presence in group combat and improve utility and control capabilities.

Details
Passives
  • Unshakable (Class): Added Axe/Sword/Club/Greatsword P-ATK & M-ATk +15%.
  • Double Cut (Human): Axe P-ATK bonus replaced by Double Hit Change +2%.
  • Concussion (Zumi): Club P-ATK bonus replaced by Crit Rate +20%.
  • Fast Pace (Anuran): Greatsword P-ATK bonus replaced by ATK SPD +15%.
  • Precise Strike (Halfkin): Sword P-ATK bonus replaced by ACC +30%.
Skills
  • Bloody Attack:
    • Now always triggers a triple hit.
  • Angry Punch:
    • Now hits in a 10m area around the target.
    • Can be used with any melee weapon.
  • Onrush:
    • Stun duration increased from 2s to 3s.
  • Titan's Wall:
    • No longer requires a shield.
    • Reduces 50% of incoming damage at the cost of 60% movement speed.
    • Cooldown: reduced from 120s to 60s.
    • Duration: reduced from 12s to 6s.
  • Sense of Survival:
    • P-Heal bonus increased from 10% to 15%.
    • Now affects all party members within 25m.
    • Cooldown: reduced from 60s to 40s.
    • Duration: reduced from 30s to 20s.
  • Ironhide Roar:
    • Now affects all party members within 25m.
    • Cooldown: reduced from 60s to 40s.
    • Duration: increased from 24s to 30s.
  • Intimidation:
    • Fear duration decreased from 5s to 4s.
    • Area: increased from 10m to 15m.
    • Cooldown: reduced from 120s to 60s.
  • Group Provoke:
    • Base damage increased from 10 to 81.
    • Now reduces a flat amount of defense instead of a flat additional damage taken.
    • Cooldown: reduced from 12s to 8s.
  • Thrill of Battle:
    • Instead of P-ATK and Max HP, it now stacks ACC and ATK SPD when taking damage.
    • Stacks decreased from 10 to 5.
  • Lacerate | NEW:
    • Deals damage to all enemies in a 12m area.
    • Also applies a Bleeding effect that deals damage over time for 8s.
    • Stacks up to 3 times.
    • When maximum Bleeding stacks are reached, it applies a debuff that reduces the target's healing received by 30% for 5s. This effect is not removable.
    • Cooldown: 4s.
    • Weapon requirement: Melee weapon.
  • Extreme Battle Intent (Lost Skill):
    • Now stacks P-ATK when hitting.
    • Stacks up to 10 times.
    • Cooldown: reduced from 90s to 60s.
    • Duration: reduced from 40s to 30s.
Glyphs
  • Intimidation Glyph: Intimidation cooldown reduced by 20%.
  • Exhilaration Glyph: Thrill of Battle cooldown reduction changed from 25% to 20%.
  • Ironhide Roar Glyph: Changed from 40% physical reflect to 20% reflect to all types.

Knight


Knight received area improvements, greater synergy with sword/rapier weapons and new utility options. Adjustments were made to class and racial passives.

Details
Passives
  • Clearmind (Class): Added Sword/Rapier P-ATK & M-ATK +15%.
  • Lightness (Human): Rapier P-ATK bonus replaced by 20% EVA.
  • Art of Sword Play (Zumi): Sword P-ATK bonus replaced by 5% PATK.
  • Knight Lineage (Halfkin): P-DMG Reduction changed: -30% → -20%.
Skills
  • Judgement Storm:
    • Base damage increased.
    • Malice generation increased from 300 to 1500.
    • Area: increased from 10m to 15m.
    • Cooldown: reduced from 4s to 3s.
    • Weapon requirement: Sword or Rapier.
  • Blade Pressure Realm:
    • Now deals damage to all enemies in a 20m area, preventing them from casting skills.
    • Cooldown: increased from 30s to 40s.
    • Duration: reduced from 5s to 4s.
  • Fearless:
    • Instead of granting +ACC and removing debuffs, it now grants all immunities.
    • Cooldown: increased from 60s to 90s.
    • Duration: increased from 15s to 30s.
  • Knight's Breeze:
    • Now affects party members in an area of 25m.
  • Focus:
    • Now affects party members in an area of 25m.
  • Elegant Tactics:
    • Removed P-Healing and increased EVA.
    • Now grants a 5% DMG Dealt buff for 10s when evading and/or blocking while Elegant Tactics is active.
    • Stacks up to 5 times.
  • Asylum:
    • Now grants ACC and CRIT Rate instead of P-Healing.
    • Area: increased from 15m to 25m.
    • Cooldown: reduced from 60s to 45s.
  • Shield Toss:
    • Changed from a Block buff into a ranged attack skill.
    • Now deals damage and stuns the target for 3s.
    • Range: 36m.
    • Cooldown: reduced from 30s to 8s.
    • Weapon requirement: Shield.
    • The skill animation has been updated.
  • Heart-piercing Attack (Lost Skill):
    • Deals damage in a straight line applying a -5 Pierce and Slash resistance debuff to the target.
    • Stacks up to 2 times.
    • Range: 15m.
    • Cooldown: 4s.
    • Duration: 10s.
    • Weapon requirement: Sword or Rapier.
Glyphs
  • Blade Pressure Realm Glyph: Changed from reduces move speed if target is under Magic Blockade to reduces Blade Pressure Realm cooldown by 20%.
  • Knight's Breeze Glyph: Knight's Breeze duration increased by 5s.
  • Focus Glyph: Focus cooldown reduced by 15%.

Templar


Templar received reworks to core healing skills and increased synergy with Hammer/Mace. Skill restrictions, cooldowns and effects were adjusted for better utility.

Details
Passives
  • Iron Will (Class): Added Mace M-ATK +15% / Hammer M-ATK +100%.
  • Shield Expert (Human): DEF & Block with shield +15% → +10%
  • Enforcer (Zumi): ATK/MATK with Mace +15% replaced by M-ATK +5%
  • Noble Calling (Anuran): Cast SPD with Mace +30% replaced by Cast SPD +10%
  • Holy Faith (Ursun): CRIT DMG received -30% → -20%
  • Magic Reconcile (Halfkin): All Elem Res +10% → +5%
Skills
  • Sacred Light:
    • Now has 2 charges.
    • Cooldown: increased from 3s to 4s.
    • Weapon requirement: Hammer/Mace.
  • Judgement Impact:
    • Malice generation increased from 250 to 1250.
    • Weapon requirement: Hammer/Mace.
  • Punishment:
    • Replaces the old Shield Bash skill.
    • Now deals Holy damage.
    • Stun chance increased from 50% to 100%.
    • Cooldown: increased from 4s to 8s.
    • Weapon requirement: changed from Shield to Hammer/Mace.
  • Kingdom Come:
    • Base heal reduced from 300 to 200.
    • Now affects party members in a 15m area.
    • Cooldown: reduced from 180s to 120s.
  • Decisive Shield:
    • Now grants -15% damage taken to all party members within a 15m area, replacing the previous block self-buff.
    • The caster becomes immobile during the effect and takes 35% more damage.
    • Cooldown: removed.
    • Duration: reduced from 20s to 10s.
  • Healing Light:
    • Base healing reduced from 90 to 85.
    • Chance to increase healing received reduced from 50% to 30%.
  • Protective Light:
    • Now affects all party members within a 10m area around the target.
    • Number of debuffs removed increased from 1 to 2.
    • Cooldown: increased from 0 to 5s.
    • Cast time: removed.
  • Lightning Wave:
    • Knockdown duration reduced from 4s to 3s.
    • Cooldown: increased from 12s to 15s.
  • Light Shield:
    • Now affects all party members within a 15m area.
    • M-DMG taken reduction decreased from 20% to 10%.
    • Flat M-DMG taken reduction increased from 150 to 200.
    • Duration: increased from 12s to 15s.
  • Penance | NEW:
    • Self-buff that increases M-ATK and G-Healing, but reduces healing received by 60%.
    • Cooldown: 30s.
    • Duration: 10s.
    • Cast time: instant.
  • Fanatical Faith (Lost Skill):
    • ATK SPD buff removed.
    • Move SPD debuff removed.
    • Duration: increased from 12s to 15s.
Glyphs
  • Healing Light Glyph: Transforms Healing Light into a placeable AoE with 15m radius.
  • Lightning Wave Glyph: Cooldown reduction changed from 40% to 5%, area increased by 5m.
  • Light Shield Glyph: Cooldown reduction removed. Now gives duration +5s.
  • Sacred Light Glyph: Reduces 3 Holy Resist to targets. Activation chance 30%.

Dragon Knight


The DK class has undergone a significant rework to improve its identity as a close-range burst dealer. Several skill chains were adjusted for better synergy, damage values were fine-tuned, and race passives were modernized to increase versatility.

Details
Passives
  • Dragon Master (Human): 2% chance of P-DMG +5% and M-DMG +15% for 10s replaced by 2% chance to increase enemy's DMG taken by 5% for 10s.
  • Physical Contrast (Zumi): 2% chance of reflecting 30% P-DMG replaced by +20% CRIT DMG.
  • Magic Contrast (Anuran): 2% chance of reflecting 30% M-DMG replaced by +20% M-CRIT DMG.
  • Drake Fire (Halfkin): 2% chance of decreasing Fire Resistance by 20% → 10% for 10s.
Skills
  • Reverse Scale:
    • Changed from a counterattack skill into a physical damage skill.
    • Bonus damage to 'Drake Tail Strike' and 'Drake Wing Slash' reduced from 20% to 10%.
    • Area: 15m.
    • The Hidden Drake Mode effect was changed: it no longer heals 1500 HP after a successful counter, and now reduces enemies' P-Healing for 3s.
  • Drake Tail Strike:
    • Base damage increased.
    • Knockback removed.
    • Bonus damage to 'Drake's Power' and 'Hellfire Dragon Devour' reduced from 20% to 10%.
    • Range: reduced from 10m to 4m.
    • The Flame Drake Mode effect was changed: it now reduces enemy DEF by 20% and Fire Resistance by 5% for 10s, instead of applying a -50% DEF debuff.
  • Hellfire Dragon Devour:
    • Base damage increased.
    • Bonus damage buff was changed from 'Dragon Tail Slash' to 'Drake Fang Ambush', and its effect on 'Reverse Scale' and 'Drake Fang Ambush' was reduced from 20% to 10%.
  • Drake's Power:
    • Bonus damage buff was changed from 'Drake Fang Ambush' to 'Drake Wing Slash', and its effect on 'Drake Wing Slash' and 'Hellfire Dragon Devour' was reduced from 20% to 10%.
  • Drake Fang Ambush:
    • Bonus damage to 'Reverse Scale' and 'Drake's Power' reduced from 20% to 10%.
  • Drake Wing Slash:
    • Previously known as 'Drake Tail Slash'.
    • Bonus damage to 'Drake Tail Strike' and 'Drake Fang Ambush' reduced from 20% to 10%.
    • The Dark Drake Mode effect was changed: it no longer knocks back enemies, and now increases enimies' received damage by 20% for 3s.
  • Flame Drake Mode:
    • Changed description to match the new 'Drake Tail Strike' effect.
  • Dark Drake Mode:
    • Changed description to match the new 'Drake Wing Slash' effect.
  • Hidden Drake Mode:
    • Changed description to match the new 'Reverse Scale' effect.
  • Dragon's Intimidation (Lost Skill):
    • Now deals Physical damage in a 15m area, applying a knock-up effect to enemies.
    • Cooldown: 30s.
    • Weapon requirement: Pike.
Glyphs
  • Reverse Scale Glyph: Reverse Scale debuff duration +3s.
  • Drake Tail Strike Glyph: Changed from +10% crit rate to debuff duration +3s.
  • Drake's Power Glyph: Changed from +5m range to +10% DMG on second hit.
  • Drake Wing Slash Glyph: Bonus effect duration increased from +2s to +3s.

Regular Skills

  • Fast Shadow: Cooldown increased: 30s → 60s. Duration increased: 15s → 30s.

Racial Skills

Human
  • Slayer's Reward: Added CRIT Rate buff.
  • Hurricane Armor: DoT base damage increased: 150 → 200. Duration: 8s → 10s. Range: 10m → 15m.
Zumi
  • Flash Step: Now usable in combat. CRIT Rate buff removed. Range reduced: 100m → 25m. Cooldown increased: 30s → 60s. Direction selection removed.
Anuran
  • Swampy Land: Cooldown increased: 15s → 20s. Range increased: 4m → 10m.
Ursun
  • Bear's Rage: Cooldown increased: 12s → 15s. Range reduced: 36m → 30m. Damage reduced: 1375 → 900.
  • Wave Impact: Damage reduced: 900 → 750.
Halfkin
  • Virulent Poison: Now deals cone damage on use.

Class Skills

Thief


The Thief class has been refined to strengthen its burst and mobility potential. Key skills were rebalanced for higher damage, utility was expanded with debuffs and self-buffs, and passives were aligned for better synergy with daggers and speed-focused playstyles.

Details
Passives
  • Quick Means (Class): ATK SPD and EVA +30% replaced by EVA & ATK SPD +20%, Dagger P-ATK & M-ATK +15%.
  • Dagger Expert (Human): 15% P-ATK & M-ATK when equipped with a dagger replaced by +5% P-ATK.
  • Crazy Wheels (Zumi): Move SPD +10% → +15%.
  • Conceal Corner (Anuran): -30% malice replaced by 2% chance of Double Hit.
  • Concentration (Halfkin): P-CRIT Rate +30% → +20%.
Skills
  • Swift Attack:
    • Base damage increased.
    • Cooldown: reduced from 6s to 5s.
  • Ambush:
    • Now functions as a double-hit attack.
    • Doubles the damage of the next 'Swift Attack' the enemy takes within 3s.
    • Cooldown: reduced from 4s to 3s.
  • Deadly Containment:
    • Base damage increased.
    • No longer requires stealth to use.
    • Cooldown: increased from 2s to 6s.
  • Hidden Force:
    • Effect changed: now grants +20% Move SPD instead of CRIT Rate.
  • Sneak:
    • CRIT Rate buff improved.
    • Now grants +10% Move SPD instead of -25%.
  • Blend:
    • Added ACC to the party buff.
  • Cruel Slashes:
    • Base damage increased.
  • Heartless:
    • P-ATK buff increased.
    • Duration: decreased from 15s to 10s.
  • Guard Shatter | NEW:
    • Deals damage to the target and reduces the enemy's Block chance to zero for 3s.
    • Cooldown: 20s.
    • No effect on bosses.
  • Silent Sting (Lost Skill):
    • Formerly 'Toxin Darts'.
    • Changed to a gap closer skill.
    • Reduces target's Move SPD by 50% for 1 second.

Martial Artist


The Martial Artist class received several updates to improve control, utility, and consistent damage. Crowd control effects were rebalanced, skill durations extended, and a new triple-hit mechanic was introduced for high burst potential.

Details
Passives
  • Marsh Style (Anuran): Double hit passive damage adjusted: 75% → 50%.
Skills
  • Suppress:
    • Now reduces the target's Move SPD by 20% instead of increasing their CRIT DMG received by 100%.
    • Duration: increased from 4s to 6s.
    • No effect on bosses.
  • Charging Assault:
    • Base damage increased.
  • Vajra Roars:
    • Changed from a self-buff to a single-target damage skill.
    • Applies a DEF reduction debuff to the target.
    • Cooldown: decreased from 60s to 15s.
    • Duration: decreased from 30s to 8s.
  • Defensive Strength:
    • Stack limit increased 10 to 50.
    • Stack duration increased from 10s to 12s.
    • Duration: increased from 18s to 40s.
  • Charge:
    • Stack limit increased 10 to 50.
    • Stack duration increased from 10s to 12s.
    • Duration: increased from 18s to 40s.
  • Spirit Scar:
    • Cooldown: increased from 20s to 30s.
  • Energy Control:
    • Now grants triple-hit to the next attack, replacing the previous HP recovery and -30% Move SPD effect.
    • Duration: reduced from 12s to 10s.
  • Shadow Energy (Lost Skill):
    • Malice reduction removed.
    • Now grants CRIT Rate.
    • Move SPD buff increased from 15% to 20%.
Glyphs
  • Collapsing Blow Glyph: Physical Resist drop per stack reduced from 2% to 1%. Max stacks increased from 10 to 20. Debuff duration increased from 5s to 8s.
  • Charge Glyph: Reduces the cooldown of Charge skill by 25%.

Blade Dancer


The Blade Dancer class was rebalanced to enhance its synergy with swords and musical buffs. Skills were improved with better area coverage, lower cooldowns, and utility additions like healing reduction and triple-hit mechanics.

Details
Passives
  • Gymnast (Class): Move SPD +5% replaced by +15% PATK/MATK when using a Sword.
  • Sword Expert (Human): +15% PATK/MATK with Sword replaced by +10% Move SPD.
  • Temperament (Zumi): ATK SPD with Sword adjusted: +15% → +10%.
  • Anura Dance (Anuran): CRIT Rate reduced: +30% → +20%.
  • Hero's Dance (Ursun): CRIT DMG reduced: +30% → +20%.
  • Innocence (Halfkin): Malice -30% replaced by +2% double hit rate.
Skills
  • Superstar:
    • New effect: on hit, applies 'Superstar' to the user, reducing Dancing Blade's cooldown by 10%.
    • Stacks up to 5 time.
    • Duration: 12s.
    • Combo with 'War Rhyme' (Bard skill): Double Hit changed to Triple Hit.
  • Dancing Blade:
    • Base damage increased.
    • Area: increased from 10m to 15m.
    • Cooldown: reduced from 6s to 5s.
    • Triple hit damage adjusted from 100/40/20 to 100/50/25.
  • Flashy Charm:
    • ACC and EVA debuff increased.
    • Area: increased from 10m to 20m.
    • Weapon requirement: Sword.
    • Combo with 'Holy Concerto' (Bard skill): reduces target's healing received by 30%.
  • Magic Samba:
    • Removed magical damage received reduction.
    • Now grants +5 all elemental resistances.
    • Effect is applied all party members within a 25m area.
  • Song of Patience:
    • Physical damage reduction increased.
    • Magical damage reduction removed.
    • Added DEF increase effect.
  • Ballet Leap:
    • Replaces old 'Seduce' skill.
    • Dashes forward 30 meters, increasing EVA by 145.
    • Cooldown: reduced from 60s to 12s.
    • Duration: 8s.
    • Cast time: removed.
    • Weapon requirement: Sword.
  • Slow Dance:
    • Malice reduction removed.
    • Now grants +25% Move SPD.
    • HP recovery per second effect increased.
    • Cooldown: increased from 20s to 30s.
    • Duration: increased from 12s to 15s.
  • Hypnotic Dance | NEW:
    • Inflicts 'Deep Sleep' to a target (does not break on damage).
    • Range: 8m.
    • Cooldown: 30s.
    • Duration: 3s.
    • Affected by Sleep Immunity.
    • Weapon requirement: Sword.
  • Lunar Shadow Dance (Lost Skill):
    • Now boosts STR instead of ATK SPD.
    • Debuff removal changed from 10 to 5.
    • Cooldown: reduced from 60s to 40s.
    • Duration: increased from 18s to 20s.
Glyphs
  • Song of Patience Glyph: Physical resist buff reduced from 10 to 5.
  • Ballet Leap Glyph: Renamed from 'Seduce Glyph'. Effect retained, adapted to new skill name.
  • Firebird Dance Glyph: Skill area increase reduced from 10m to 5m.
  • Flashy Charm Glyph: Flashy Charm area bonus reduced from 10m to 6m.

Samurai


The Samurai received several improvements to bring more fluidity and identity to its kit. Combo uptime and AoE performance were improved, and several skills received additional damage or utility to make the class more dynamic and rewarding in battle.

Details
Passives
  • Quiet Meditation (Anuran): +10% DEF replaced by +20% CRIT DMG.
Skills
  • Fallen Swallow:
    • Now deals physical damage when used.
    • Debuff duration increased from 5s to 8s.
    • Range: increased from 4m to 20m.
    • Cooldown: increased from 0 to 3s.
  • Solar Wind:
    • Duration: increased from 8s to 10s.
    • Now grants +5% DMG Dealt on successful parry. Stacks up to 5 times, lasting 8s.
  • Purgatory:
    • Changed from a straight-line format to a fan-shaped format.
    • Range: 10m.
  • Asura Slash:
    • Changed from a straight-line format to a fan-shaped format.
    • Range: 10m.
  • Protrusion:
    • Knockdown now increases damage received by the target.
  • Shrine Belief:
    • Buff duration increased from 10s to 15s.
    • Combo duration increased from 8s to 10s.
  • Absolute Flash (Lost Skill):
    • Base damage increased.
    • Area: increased from 15m to 20m.
    • Cooldown: increased from 3s to 5s.
Glyphs
  • Asura Slash Glyph: Changed from increasing area to increasing damage +10%.
  • Purgatory Glyph: Changed from increasing duration to increasing damage +15%.

Racial Skills

Human
  • Flame Bomb: Now usable in Engineer robot form.
Zumi
  • Battery and Assault: Physical damage skill: hits all enemies in 36m line. Base damage: 117 (+2317 at lv65). Cooldown: 12s. Each hit increases user's P-ATK +594 and M-ATK +743 (max 5 stacks). Duration: 8s. Usable in Engineer robot form.
  • Swift Attack Stance: ATK SPD (base) reduced: 750 → 550. Cooldown increased: 30s → 60s. Duration increased: 12s → 15s.
Halfkin
  • Machine Gun Emplacement → Stillstrike: Self-buff: Double Hit Rate +10%, Move SPD -30%. Duration: 15s. Cooldown: 45s. Usable in Engineer robot form.

Class Skills

Hunter


The Hunter has undergone a broad redesign, improving its identity as a mobile damage dealer. Several skills have been reworked into self-buffs, enhancing firepower and utility. Crowd control, debuff potential, and area damage have been rebalanced to make it more effective in solo and party content.

Details
Passives
  • Heavy Shot (Zumi): 5% chance to push target replaced by +20% CRIT Rate.
  • Wilderness Survival (Anuran): Nature, Ice and Holy Resistance +10 → +5.
  • Double Shot (Ursun): Double hit damage reduced 75% → 50%.
Skills
  • Chain Shoot:
    • Base damage increased.
  • Piercing Wound:
    • Now deals physical damage on use.
    • Damage over time removed.
    • DEF reduction debuff increased.
    • Cooldown: increased from 4s to 5s.
  • Painful Stab:
    • Formerly 'Painful Wound'.
    • Duration: decreased from 6s to 4s.
  • Dazing Pierce:
    • Base damage increased.
  • Burning Arrow:
    • Formerly 'Wild Stimulation'.
    • Changed to a self-buff that increases P-ATK and deals Fire DMG on successful hits.
    • Cooldown: reduced from 60s to 45s.
    • Duration: reduced from 30s to 20s.
  • Hunter Stance:
    • Changed to a self-buff that grants attacks a 20% chance to apply a debuff that increases damage taken from basic attacks by 10% for 5s.
    • Cooldown: increased from 2s to 40s.
    • Duration: 15s.
  • Disruptive Arrow:
    • Formerly 'Summon Tiger'.
    • Fires an arrow up to 50m that hits all enemies in its path.
    • Applies Disarm for 5s (not removable, does not affect Bosses).
    • After effect ends, grants silence immunity.
    • Cooldown: 25s
    • Cast time: removed.
  • Mana Piercer:
    • Formerly 'Beast Recovery'.
    • Deals damage and applies a debuff. While debuffed, target has 30% chance to lose MP when hit.
    • Cooldown: 12s.
    • No effect on Bosses.
  • Poison Arrow Rain:
    • Base damage increased.
    • Damage type changed to Pierce.
    • Damage over time changed to physical and increased.
    • Area: reduced from 25m to 20m.
    • Damage variability changed from 0 to 15.
  • Nature's Whisper (Lost Skill):
    • Changed to heal over time in an area around the caster.
    • Base healing increased.
    • Grants +5 Nature Resistance.
    • Area: 20m.
    • Cooldown: 30s.
    • Duration: reduced from 18s to 12s.
Glyphs
  • Disruptive Arrow Glyph: Disruptive Arrow cooldown -25%.
  • Hunter Stance Glyph: Hunter Stance cooldown -20%.

Engineer


The Engineer has undergone a full offensive overhaul, shifting its identity from a robot-reliant class to a flexible, mobile combatant that uses explosives and technology. With reduced cooldowns, removed robotic restrictions, and powerful AoE capabilities, the class now excels in controlling the battlefield through fire and nature damage, utility debuffs, and versatile range-based attacks.

Details
Passives
  • Artillery Expert (Class): P-ATK & M-ATK with guns +15% → 20%.
  • Ancient Turbo (Anuran): Move Speed 5% → 10%.
  • Cannon Control (Ursun): 2% chance to reduce Pierce Resist by 10 for 6s replaced by 2% chance to trigger a Double Hit.
Skills
  • Heavy Artillery:
    • Changed to deals Fire damage in a 12m area around the target.
    • Stun chance reduced from 100% to 50%.
    • Cooldown: increased from 4s to 5s.
  • Debug:
    • Removes 1 debuff instead of 2.
    • Now can be used in robot mode.
  • Brain Drain:
    • Base damage increased.
    • Changed to Nature DMG.
  • Machinery Adjustments:
    • Formerly 'Mecha Repair'.
    • No longer exclusive to robot mode.
  • Oil Bomb:
    • Now deals Fire DMG (including DoT).
    • Base damage increased.
    • Area: reduced from 20m to 10m.
    • Range: increased from 27m to 30m.
    • Cooldown: reduced from 1.5s to 1s.
    • No longer exclusive to robot mode.
    • Damage variance reduced from 25 to 15.
  • Black Explosive:
    • Area: reduced from 20m to 10m.
    • Range: increased from 27m to 30m.
    • Cooldown: 3s.
    • Cast time removed.
    • Combo with Oil Bomb now always triggers double hit.
    • Variance reduced from 25 to 15.
    • No longer exclusive to robot mode.
  • Slime Explosive:
    • Immobilize changed to Move Speed -20%, duration reduced from 6s to 3s.
    • Effect is no longer removed upon impact.
    • Area: reduced from 20m to 10m.
    • Range: increased from 27m to 36m.
    • Cast time: removed.
    • Variance increased from 10 to 15.
    • No longer exclusive to robot mode.
  • Cyber Up:
    • Now grants a buff that increases the area of Oil Bomb, Black Explosive, Missile Destruction, Debug, and Slime Explosive by 10m.
    • Cooldown: increased from 6s to 60s.
    • Duration: changed from infinite to 30s.
    • Grants immunity to transformations.
  • Missile Destruction:
    • Now deals Fire damage in a 10m area around the target, increasing enemies' magic damage received by 5% for 6s.
    • Now can be used in robot mode.
  • Arsenal Improvements:
    • Formerly 'Super Iron Man'.
    • Grants an INT buff and boosts the damage of Oil Bomb, Black Explosive, Brain Drain, and Slime Explosive by 50%, instead of the previous 100% boost to Black Explosive and Slime Explosive only.
    • Cooldown: reduced from 120s to 90s.
    • Cast time: reduced from 2.5s to 1.5s.
    • No longer exclusive to robot mode.
  • Turbine Jet:
    • Changed to Fire DMG.
    • Now activates around the target instead of the caster.
    • Knockdown chance reduced from 100% to 80%.
    • Area: increased from 10m to 12m.
Glyphs
  • Brain Drain Glyph: Activation rate reduced from 100% to 30%.
  • Heavy Artillery Glyph: Changed from duration +2s and +50% cooldown to increases area by 6m.
  • Debug Glyph: Reduces Debug cooldown by 50%.
  • Slime Explosive Glyph: Area bonus increased from +5m to +6m.
  • Arsenal Improvements Glyph: Cooldown reduction changed from -40% to -25%.

Ranger


The Ranger has undergone a rework to improve its mobility and consistency. Many weapon restrictions were lifted, enabling more flexible builds. Utility was enhanced through buffs like Keen Gaze and damage-negation skills like Dodging Leap. While some resistances were reduced, survivability was rebalanced with better defensive utility and scaling.

Details
Passives
  • Elements Resistant (Human): All Elemental Resistances +10 → +5.
  • Pursue (Zumi): Double Hit with basic attacks damage reduced: 75% → 50%.
  • Heavy Iron Arrow (Anuran): 2% chance to Stun for 3s (now affected by immunity).
  • Deterrence Shooting (Halfkin): 2% chance to Immobilize for 6s (now affected by immunity).
Skills
  • Weapon Requirement:
    • Many skills now require any Ranged Weapon instead of specific ones (e.g., Bow, Gun).
    • This change applies to skills like Meteor Shower, Bombard, Arrow of Fear, and Eagle Pursuit.
  • Meteor Shower:
    • Area: reduced from 25m to 20m.
  • Dodging Leap:
    • Now negates all incoming damage for 0.8s.
    • Range: increased from 15m to 20m.
    • Cooldown: increased from 6s to 10s.
  • Charging:
    • Base P-ATK boost reduced.
    • Base ACC reduction increased.
  • Arrow of Fear:
    • Changed EVA debuff to flat damage taken increase.
    • Skill animation updated.
  • Eagle Pursuit:
    • Now correctly inflicts Double Hit damage when the target is below 20% Max HP.
  • Keen Gaze:
    • Formerly 'Hunter Eagle'.
    • Now gives a buff that increases the range of Concussive Shot, Bombard, Arrow of Fear, and Eagle Pursuit by 15 meters.
    • Cooldown: increased from 12s to 30s.
    • Duration: 12s.
    • Cast time: removed.
  • Goddess's Blessing (Lost Skill):
    • All Elemental Resistances reduced from +15 to +5.
    • Base DEF increased.
    • Cooldown: increased from 0 to 60s.
    • Duration: reduced from 60s to 30s.
    • Cast time: removed.
Glyphs
  • Serenity Glyph: When attacked with the Serenity buff, gain +10 Physical Resist. Activation Rate: 30%, Duration: 8s.
  • Dodging Leap Glyph: Cooldown reduced by 40%.
  • Keen Gaze Glyph: Cooldown reduced by 25%.

Inquisitor


The Inquisitor received several balancing adjustments, including damage variability reduction and more predictable skill outcomes. Its burst potential was slightly lowered, but offset with quality-of-life improvements like new cooldown reduction mechanics and a new ranged execution-style skill. Glyphs were also rebalanced to align with the new skill behavior.

Details
Passives
  • Mortal Veil (Human): DMG Taken -10% replaced by CRIT DMG +20%.
  • Mortal Barrier (Anuran): All Elemental Resistances +10% → +5%.
  • Mortal Aegis (Ursun): All Physical Resistance +10% → 5%. Removed DEF +10%.
  • Blinding Assault (Halfkin): DMG dealt +10% replaced by Double Hit Rate +2%.
Skills
  • Soul Shackle:
    • Base Damage increased.
    • Immobilize duration reduced from 4s to 3s.
    • Cooldown: increased from 3s to 6s.
    • Damage Variance reduced from 20 to 15.
    • Starting Level: 10.
  • Garrote:
    • Now deals Double Hit.
    • Base Damage reduced.
    • Move SPD debuff removed.
    • Cooldonw: increased from 3s to 5s.
    • Damage Variance reduced from 20 to 15.
    • Starting Level: 1.
  • Inferno Impact:
    • Changed to a gap closer skill.
    • Knockback effect removed.
    • Cooldown: increased from 3s to 8s.
    • Damage Variance reduced from 20 to 15.
    • Starting Level: 30.
  • Piercing Spiral:
    • Base Damage reduced.
    • The debuff was changed from -10 Pierce Resistance for 10s to -2 for 8s, and the maximum number of stacks was reduced from 10 to 5
    • Cooldown: increased from 1s to 3s.
    • Damage Variance reduced from 20 to 15.
    • Starting Level: 15.
  • Twin Flames:
    • Base Damage reduced.
    • Cooldown: increased from 2s to 4s.
    • Damage Variance reduced from 20 to 15.
    • Starting Level: 40.
  • Devastate:
    • Base Damage reduced.
    • Cooldown: increased from 3s to 5s.
    • Damage Variance reduced from 20 to 15.
    • Starting Level: 5.
  • Final Verdict:
    • P-ATK and ATK SPD bonus removed.
    • All Elemental Resistances buff reduced from +10 to +5.
    • Cooldown: increased from 25s to 40s.
    • Starting Level: 50.
  • Hunting Stance:
    • Damage reduction bonus removed, and Move SPD bonus reduced from +80% to +20%. Now grants a P-ATK bonus.
    • Duration: increased from 8s to 20s.
    • Max level increased to 65.
    • Starting Level: 25.
  • Carnage | NEW:
    • Reduces Garrote cooldown by 85%.
    • Cooldown: 60s.
    • Duration: 12s.
    • Starting Level: 60.
  • Chains of Agony | NEW:
    • Ranged damage skill that deals Triple Hit if the target's HP is below 50%.
    • Cooldown: 6s.
    • Starting Level: 65.
  • Gambler's Luck (Lost SKill) | NEW:
    • Grants a buff based by the result of a dice roll.
    • 1: no effect.
    • 2 or 3: flat ACC and ATK SPD.
    • 4 or 5: flat CRIT Rate, EVA and Parry.
    • 6: flat P-ATK and Double hit rate +20%.
    • Cooldown: 40s.
    • Duration: 30s.
Glyphs
  • Soul Shackle Glyph: Extends Soul Shackle duration by +1sec changed to +2sec, removed CRIT DMG.
  • Garrote Glyph: Increases Garrote's area by +4m.
  • Hunting Stance Glyph: Changed from +20% CRIT Rate to reduces Hunting Stance cooldown by 25%.
  • Final Verdict Glyph: Changed from +3 Physical Resist on skill use to 20% chance to gain +5 Physical Resist for 6s when attacked while the buff is active.

Racial Skills

Human
  • Snub: 30s self-buff: first 15s reduces received M-DMG by 600 (base), last 15s reduces received P-DMG by 600.
  • Strategic Retreat: Cast time reduced: 2s → 0.1s. Grants +10% Move SPD for 6s after leaving combat, in addition to heal.
Zumi
  • Health Charm: Duration reduced: 3 min → 1 min. Healing base reduced: 600 → 300.
Anuran
  • Tribal Counterattack: Duration reduced: 3 min → 1 min.
  • Wind of the Ancestors: Base healing reduced: 450 → 350.
Ursun
  • Blessed Invocation → Ancestral Roar: Character animation adjusted. New visual effect added.
  • Harden: M-DMG reduction changed: -30% → -20%.
Halfkin
  • Spiritual Inspiration: Duration reduced: 15s → 12s. Earth Smash and Holy Forbidden Line removed from skill pool. M-ATK bonus reduced: 150 → 135.
  • Sacred Shield: Base damage reduction changed: -800 → -650.

Class Skills

Cleric


The Cleric received important utility and balance adjustments. Healing and support skills were reworked for clarity and utility, while some passives and glyphs were toned down. Hammer of Discipline now applies area damage and debuffs, and the new Clairvoyance provides crowd control immunity, making the Cleric more versatile in high-pressure situations.

Details
Passives
  • Ceremony Host (Class): When equipped with a mace bonus Cast SPD +20% replaced by Cast SPD +10%.
Skills
  • All 30min buffs:
    • Cast time removed.
  • Light's Sanction:
    • Removed the effect that reduced Nature and Holy Resistance.
    • Now reduces the target's Accuracy and Evasion.
  • Life Cure:
    • Now functions as a self-buff.
    • Cooldown: 30s.
    • Duration: reduced from 20s to 15s.
    • Stacks removed.
  • Purifying Wind:
    • Healing effect bonus stacks removed.
    • Duration: reduced from 20s to 10s.
  • Hammer of Discipline:
    • Now deals Holy DMG in a 15m area around the target.
    • The EVA reduction effect was removed.
    • Now applies a -5 Holy Resistance debuff.
    • Maximum debuff stacks reduced from 3 to 2.
  • Clairvoyance (Lost Skill):
    • Changed to a targeted buff.
    • Grants immunity to Stun and Fear for 5 seconds.
    • Cooldown: 30s.
Glyphs
  • Light's Sanction Glyph: Activation rate reduced from 100% to 50%.
  • Grace of Wisdom Glyph: Resist bonus reduced from +15 to +10. Duration reduced from 10s to 6s.
  • Hammer of Discipline Glyph: Activation rate reduced from 100% to 30%.

Bard


The Bard received significant adjustments to make support more deliberate and dynamic. Many songs now have cooldowns and stacking mechanics to encourage thoughtful rotations. Burning Metal now deals fire damage in a targeted area, and Musical Encouragement was slightly improved. Glyphs were rebalanced for fairer proc chances.

Details
Skills
  • Burning Metal:
    • Now deals Fire Damage on use.
    • Damage over time increased.
    • DEF debuff reduced.
    • Now has a targetable area.
    • Area: reduced from 25m to 20m.
  • Music of Life:
    • Now heals a targeted ally upon use, and applies a heal-over-time effect.
    • Heal-over-time interval decreased from 1s to 0.4s.
    • Duration: reduced from 12s to 4s.
    • Cooldown: increased from 0 to 10s.
    • Cast time: increased from 1s to 2.5s.
  • Demonic Symphony:
    • Now heals all party members within a 40m area and increases M-ATK instead of flat M-DMG dealt.
    • Stacks up to 3 times.
    • Cooldown: increased from 0 to 3s.
    • Cast time: reduced from 2s to 1s.
    • While under 'Magic Samba' (Blade Dancer skill), flat M-DMG taken is reduced.
  • Spirited Melody:
    • Now heals all party members within a 40m area.
    • Bonus CRIT and M-CRIT rate reduced, but now stacks up to 2 times.
    • Cooldown: increased from 0 to 3s.
    • Cast time: reduced from 2s to 1.5s.
  • War Rhyme:
    • Now heals all party members within a 40m area and increases P-ATK instead of flat P-DMG dealt.
    • Stacks up to 3 times.
    • Cooldown: increased from 0 to 3s.
    • Cast time: reduced from 2s to 1.5s.
  • Songs of Illusion:
    • Now heals all party members within a 40m area.
    • Bonus DEF reduced, but now stacks up to 2 times.
    • Cooldown: increased from 0 to 3s.
    • Cast time: reduced from 2s to 1.5s.
    • While under 'Song of Patience' (Blade Dancer skill), CRIT DMG taken -5%.
  • Holy Concerto:
    • Now heals all party members within a 40m area.
    • Cooldown: increased from 0 to 3s.
    • Cast time: reduced from 2s to 1.5s.
  • Musical Encouragement:
    • Duration: increased from 8s to 10s.
    • Cast time: reduced from 3s to 1.5s.
  • Electrifying Boom (Lost Skill):
    • Base damage reduced.
    • Cooldown: increased from 1.5s to 2s.
Glyphs
  • Demonic Symphony Glyph: Activation rate reduced from 100% to 20%.
  • War Rhyme Glyph: Effect changed from M-CRIT DMG received -30% to MDMG received -10%. Activation chance reduced from 100% to 20%.

Shaman


Shaman received significant updates to make its playstyle more dynamic and offer more versatile support options. Several skills were reworked, including new forms of healing, debuffs, and transformations. 30-minute buffs are now instant, and glyphs have been rebalanced.

Details
Passives
  • Druidic Staff (Class): When equipped with a Staff bonus Cast SPD +20% replaced by +10% P-ATK & M-ATK when equipped with Staff. Cast SPD +5%.
  • One with Nature (Zumi): Fire, Nature & Lightning resist +10% → Nature & Lightning resist +10%.
  • Tribe Summon (Ursun): Totem duration effect replaced by +20% M-CRIT DMG.
Skills
  • All 30min buffs:
    • Cast time removed.
  • Natural Punishment:
    • Immobilize chance increased from 50% to 100%.
  • Rage of Storms:
    • Now deals damage on impact in a 15m area around the target.
    • Debuff duration reduced from 12s to 10s.
  • Thorn Shield:
    • Now applies to all party members in a 25m area.
    • Bonus DEF increased.
    • Cooldown: increased from 0 to 60s.
  • Drops of Heaven:
    • Heal-over-time effect has been increased and can now stack up to 3 times.
  • Verdant Cyclone:
    • Replaces 'Totem of Wrath'.
    • Deals Nature DMG in a selectable 20m area.
    • Reduces Lightning and Nature Resistance by 5.
    • Stacks up to 2 times.
    • Cast time: 2s.
  • Nature Blessing:
    • Replaces 'Totem of Grace'.
    • Heals all party members in a 20m area.
    • Applies a buff that grants a 20% chance per second to remove a debuff.
    • Cooldown: 30s.
    • Duration: 10s.
    • Cast time: 1.5s.
    • Each second has 20% chance to remove a debuff.
  • Tree of Life:
    • Replaces 'Black Puma'.
    • Transforms the caster into a spirit of nature, increasing G-Heal and Move SPD by 10%.
    • Heals party members within 20m for 1-5% of their Max HP per second.
    • Cooldown: 120s.
    • Duration: 30s.
    • Cannot be removed.
  • Callback:
    • Cooldown: reduced from 300s to 240s.
    • Cast time: increased from 6s to 8s.
  • Repressed Element (Lost Skill):
    • Base damage increased.
    • Knockdown chance increased from 25% to 50%.
    • Cooldown: increased from 2s to 4s.
    • Cast time: increased from 1s to 1.5s.
Glyphs
  • Natural Punishment Glyph: Cooldown reduction changed from 50% to 25%.
  • Thorn Shield Glyph: When attacked, increases received healing changed from 25% to 15% for 6s.
  • Rage of Storms Glyph: When attacking, 15% chance to reduce Move SPD changed from 35% to 30% for 6s.
  • Tree of Life Glyph: Cooldown reduction -25%.
  • Callback Glyph: Cooldown reduction changed from 50% to 30%.

Sage


Sage received several fixes and balance adjustments to its auras, which now work correctly with the immunity system. Hammer skills were tweaked to improve their effectiveness in both combat and support roles, and some passives were reworked to better reflect racial specializations.

Details
Passives
  • Hammer Expert (Class): P-ATK & M-ATK bonus with hammer +30% → +15%.
  • Soul of the Sage (Zumi): Move SPD +5% → +10%.
  • Spirit Guide (Ursun): Parry +5% → Parry & Block +5%.
  • Pure Spirit (Halfkin): M-CRIT Rate +20% → CRIT & M-CRIT Rate +20%.
Skills
  • All Immunity Auras:
    • Now correctly function without interfering with standard immunities.
    • Duration reduced from 20s to 10s.
  • Healing Hammer:
    • Now deals damage in a 8m area around the target.
    • Heal-over-time is now self-buff and stacks up to 2 times.
  • Hammer of Inspiration:
    • Now deals damage in a 8m area around the target.
    • The MP recovery effect has been removed.
    • A -2 Strike Resistance debuff was added.
    • Stacks up to 3 times.
  • Aura Heavy Hammer Protection:
    • P-ATK buff reduced.
  • Aura Raise Spirits:
    • The MP recovery effect now affects all party members and is applied every second.
    • M-ATK buff reduced.
  • Aura Protective Shield:
    • Parry buff removed.
    • A +5 Physical Resistance self-buff was added.
    • DEF per stack reduced.
  • Aura Invisibility:
    • Move SPD buff removed.
    • While invisible, now takes triple damage from all sources.
  • Aura Singularity:
    • A +15% Move SPD buff was added.
    • The Move SPD debuff applied to enemies has been reduced from 30% to 20%.
  • True Grit:
    • Now removes 5 debuffs instead of all.
    • Max HP and MP buff increased.
    • 'Sage radiance' effect was removed.
    • Cooldown: increased from 5s to 10s.
    • Duration: reduced from 30s to 10s.
  • Earth Smash:
    • Base damage reduced and changed to Physical damage.
    • Removed knockback effect.
    • Now pulls all enemies within a 15m area to your position.
    • Cooldown: increased from 6s to 15s.
  • Blessed Arrival | NEW:
    • Dashs towards an ally, healing the target's HP.
    • Cooldown: 8s.
  • Holy Forbidden Line (Lost Skill):
    • Cooldown: reduced from 40s to 20s.
Glyphs
  • Hammer of Healing Glyph: Transforms Hammer of Healing into an AoE heal: 2s cast, 20m area.

Regular Skills

  • Fire Bomb: Damage variability reduced: 25 → 15.
  • Lightning Web: Damage variability reduced: 20 → 15.

Racial Skills

Human
  • Purification: Now removes 2 debuffs instead of 1.
Zumi
  • Perfect Disguise: DEF bonus reduced: 640 → 560. P-DMG reduction lowered: -50% → -40%. Move SPD reduction increased: -20% → -30%.
Anuran
  • Energy Drain: Effect changed: now drains mana when attacked instead of recovering MP when attacking (Base 400 → 160). MP cost reduced by 100%. Duration reduced: 20s → 15s.
Ursun
  • Gravity Shield: Added effect: reduces ACC (base 210).

Class Skills

Magician


The Magician has undergone a wide range of skill reworks to refine its elemental identity. With changes in area of effect, cast timings, and damage scaling, the class now demands more strategic execution. While damage potential remains high, there's a greater emphasis on timing and positioning, making this a class for those who master elemental balance.

Details
Skills
  • Lightning Bolt:
    • Knock Down duration under 'Winter Chill' reduced from 6s to 4s.
    • Skill variability reduced from 20 to 15.
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
  • Hellfire:
    • Now deals fire damage on hit in a area around the target.
    • Area: reduced from 20m to 15m.
    • Damage over time reduced.
    • Now reduces enemies' P-Heal.
    • Stacks up to 2 times.
    • Duration: reduced from 12s to 10s.
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
  • Snow Storm:
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
  • Fog:
    • Invisibility and MP recovery effects removed.
    • Now grants a M-CRIT rate buff to the caster.
    • Cooldown: 40s.
    • Duration: 20s.
    • Cast time: removed.
  • Resistance Collapse:
    • Changed to a 15m selectable area skill.
    • Fire, ice, and lightning resistance reduction decreased from 10 to 5.
    • Removed P-Healing reduction effect.
    • Duration: reduced from 18s to 10s.
    • Cast time: increased from 0 to 1.5s.
  • Elemental Guardian:
    • Now affects party members in a 15m area around the caster.
    • Resistance bonus reduced from +10 to +5.
    • Elemental damage boost removed.
    • Cooldown: increased from 0 to 30s.
    • Duration: reduced from 30s to 15s.
  • Overcharging:
    • Replaces 'Spatial Conversion'.
    • Deals lightning damage in a straight line.
    • Range: 40m.
    • Cooldown: instant.
    • Cast time: 1.5s.
  • Ice Shield:
    • Cooldown: increased from 0 to 60s.
    • Cast time: reduced from 2.5s to 2s.
  • Extreme Magic:
    • The effect is no longer removed upon the next attack.
    • Stacks have been removed.
    • Base M-ATK boost increased.
    • Cooldown: increased from 0 to 30s.
  • Fusion Reaction:
    • Base damage reduced.
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
  • Aura Cape (Lost Skill):
    • Now grants ACC and EVA, with increased base values.
Glyphs
  • Resistance Collapse Glyph: Cooldown reduction decreased from -40% to -30%.
  • Extreme Magic Glyph: M-CRIT Rate boost reduced from +25% to +20%.

Illusionist


The Illusionist combines deceptive magic and mind-bending abilities to manipulate the battlefield. With recent adjustments, it now has stronger reactive buffs, more MP-intensive skills, and enhanced crowd control effects. Its gameplay rewards timing, positioning, and exploiting enemy weaknesses.

Details
Passives
  • Changing (Human): Malice -10% replaced by EVA +20%.
  • Dimension Flash (Halfkin): Double Hit damage reduced: 75% → 50%.
Skills
  • Deadly Icicle:
    • Skill variability increased from 5 to 15.
    • MP cost increased.
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
  • Hypnotic Eye:
    • The damage bonus against enemies under the Sleep effect has been increased.
  • Stimulation:
    • ATK SPD and Cast SPD boost increased.
    • Maximum stacks reduced from 3 to 2.
    • Duration: reduced from 18s to 12s.
  • Psionic Focus:
    • MP cost increased.
    • Can now be used in combat.
  • Jester's Frenzy:
    • Replaces 'Mind Control'.
    • Turn on/off buff that modifies 'Deadly Icicle' to deal double hit in a 10m area around the target.
    • Reduces 'Deadly Icicle' base damage by 30% while active.
  • Chrono Rewind:
    • Replaces 'Emissary'.
    • Reduces the target's size by 40%, lowering their P-ATK and M-ATK by a flat amount and their Move SPD by 30%.
    • Affected by, and applies, Transformation Immunity.
    • MP cost increased.
    • Cooldown: 20s.
    • Duration: 6s.
    • No effect on Boss targets.
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
  • Ancient Call:
    • Changed to a buff that gives attacks a 30% chance to increase the target's M-DMG received by 5% for 8s.
    • Cooldown: 60s.
    • Duration: 15s.
    • Locked at Level 1.
  • Ineffective Magic:
    • Now the effect is applied to all party member in a 15m area.
  • Aerolite:
    • Weapon requirement: Staff or Grimoire.
  • Hurricane Illusion (Lost Skill):
    • MP cost increased.
    • Range: increased from 15m to 20m.
    • Cooldown: increased from 4s to 5s.
    • Weapon requirement: Mace, Guitar, Staff, or Grimoire.
Glyphs
  • Ancient Call Glyph: Changed from 10% chance to increase target's received M-CRIT DMG by 20% to when attacked while under Ancient Call buff, 40% chance to increase M-CRIT Rate by 20% for 8 seconds.
  • Jester's Frenzy Glyph: Changed from Mind Surge AoE +5m to when attacked while under Jester's Frenzy, 30% chance to increase EVA by 15% for 10 seconds.

Warlock


The Warlock has been rebalanced to offer more strategic control and consistent performance. Changes focus on dark magic synergy, damage-over-time refinement, and increased utility in debuff application and sustain.

Details
Passives
  • Dead Mind (Class): Added +15% M-ATK when using a Grimoire.
  • Hell Enchantment (Zumi): M-CRIT DMG taken -15% replaced by M-DMG taken -5%.
  • Blood Tattoo (Anuran): Lightning, Fire and Dark Resistance +10% → Dark Resistance +10%.
  • Ghost Walker (Halfkin): Move Speed +5% → +10%.
Skills
  • Shadow Arrow:
    • Chance to heal while 'Dark Parasite' is active increased from 30% to 100%.
    • Heal amount reduced from 100% to 50% of damage dealt.
    • Cooldown: increased from 4s to 6s.
    • Weapon requirement: Staff, Grimoire, Mace or Guitar.
  • Dark Parasites:
    • Base damage increased.
    • Now has a 10% chance to remove 1 buff from the target per DoT tick.
    • Removed stacks.
  • Nightmare Attack:
    • Base damage reduced.
    • Double Hit damage while 'Dark Parasite' is active adjusted from 75% to 50%.
    • Cooldown: removed.
    • Cast time: increased from 1.5s to 2s.
    • Weapon requirement: Staff, Grimoire, Mace or Guitar.
  • Death Threats:
    • G-Heal debuff changed to P-Heal.
    • Duration: reduced from 5s to 4s.
    • Cast time: increased from 2s to 3s.
  • Blood Conversion:
    • Now drains the caster HP by 5% per second for 10s.
    • When HP falls below 80%, the buff changes to 'Bloodlust Surge', increasing damage dealt by 10% for 15s.
    • Cooldown: increased from 15s to 50s.
  • Tribute:
    • Damage reduction effect removed.
    • Now grants M-CRIT Rate and extra flat Dark DMG.
    • Cooldown: increased from 0 to 45s.
    • Duration: reduced from 30s to 20s.
    • Cast time: reduced from 2s to 1.5s.
  • Death Sentence:
    • Replaces 'Mandate'.
    • Changed to a single-target Dark damage skill.
    • High damage variability: 0.2x to 1.8x base damage.
    • Cooldown: 10s.
    • Cast time: 2.5s.
    • Weapon requirement: Staff, Grimoire, Mace or Guitar.
  • Wicked Pact:
    • Behelder summon removed.
    • While active, attacks have a chance to apply a 5s debuff that reduces the target's CRIT DMG and M-CRIT DMG by 10%.
    • Duration: 20s.
    • Cooldown: increased from 0 to 60s.
    • Cast time: removed.
    • Locked at Level 1.
  • Plague Carrier:
    • Now targets enemies instead of allies.
    • The affected target spreads Dark Parasite to enemies within a 12m area every 2 seconds.
    • Cooldown: increased from 12s to 40s.
    • Duration: increased from 12s to 15s.
    • Cast time: increased from 1s to 1.5s.
  • Wild Shout:
    • Area: reduced from 25m to 15m.
    • M-ATK buff duration reduced from 10s to 8s.
  • Fatal Curse (Lost Skill):
    • Base damage increased.
    • Now triggers Double Hit when target is affected by 'Dark Parasite'.
    • Area: increased from 10m to 15m.
    • Cooldown: increased from 3s to 5s.
    • Weapon requirement: Staff, Grimoire, Mace or Guitar.
Glyphs
  • Death Threats Glyph: Reduces Death Threats cooldown by 50% changed to 25%.
  • Wicked Pact Glyph: Hitting a target affected by Wicked Pact reduces their Dark Resist by 3% for 6s. Stacks up to 5 times.
  • Tribute Glyph: When attacked, has a 35% chance to increase Cast SPD by 20% for 10s changed to 30% chance to increase Cast SPD by 15% for 10s.
  • Blood Conversion Glyph: Changed from when attacked under Blood Conversion to while attacking under Bloodlust Surge, has a 15% chance to increase M-ATK by 10% for 6s.

Luminary


The Luminary has been rebalanced to emphasize precision and strategic burst windows. Several base damage values were adjusted to accommodate more variability, and racial passives have been recalibrated to better reflect their intended strengths. Chaos Incarnate now lasts longer, rewarding correct timing and execution.

Details
Passives
  • Chaos Assault (Class): Removed +20% M-CRIT Rate. M-ATK with Greatsword reduced: 145% → 135%. Now shows M-ATK values for Sword, Rapier, and Greatsword. Chaos Incarnate duration increased: 15s → 20s.
  • Chaotic Mindset (Human): Knockdown immunity replaced by +20% M-CRIT Rate.
  • Fleeting Light (Zumi): Move SPD +5% → +10%.
  • Spirit Cutaway (Ursun): M-CRIT DMG +25% → +20%.
  • Blade Reversal (Halfkin): Double Hit chance +5% (1.3x DMG) → +2% (1.5x DMG).
Skills
  • Chaos Incarnate:
    • Duration: increased from 15s to 20s.
    • M-DMG Dealt reduced from +100% to +15%.
    • Cast SPD effect removed.
    • DMG reduction decreased from -30% to -10%.
    • Holy and Dark resistance reduced from 50 to 20
  • Eclipse Moon:
    • Base damage reduced.
    • Now deals double hit.
    • Skill variability increased from 0 to 15.
  • Heaven and Earth:
    • Base damage reduced.
    • Area: reduced from 30m to 20m.
    • Cooldown: reduced from 4.5s to 3s.
    • Skill variability increased from 0 to 15.
  • Space Cut:
    • Cooldown: increased from 4.5s to 5s.
    • Move SPD debuff reduced from -50% to -30%.
  • End of Chaos:
    • Base damage reduced.
    • MP cost increased.
    • Area: reduced from 40m to 30m.
    • Skill variability increased from 0 to 15.
  • Mana Shield (Lost Skill) | NEW:
    • Reduces damage received, but has a 20% chance to lose MP when hit.
    • Cooldown: 40s.
    • Duration: 20s.
Glyphs
  • Chaos Incarnate Glyph: Chaos Incarnate duration increased from +3s to +10s.