General Changes
TW Score
Territory War point system got a revamp. Points for killing enemy players was changed from
1 to 3 points
per kill.
Crystal point distribuition was also changed as follow:
Guild Place |
Old |
New |
1st |
200 pts |
140 pts |
2nd |
180 pts |
120 pts |
3rd |
160 pts |
105 pts |
4th |
150 pts |
90 pts |
With these changes, we aim to reward guilds that are carrying the fight on their side and encourage more active, engaging combat.
Schedule
We changed Territory War schedule to give more room to the GvG and other events in the weekend, while also trying to be fair for players in different time zones.
Week Day |
6:00 pm |
8:00 pm |
Monday |
Limestone Mtn. |
Tranquil Hill |
Tuesday |
Rainbowfall Forest |
Goss Mountain |
Wednesday |
Beluga Bay |
Wetlands |
Thursday |
Valley of Kings |
Avila Volcano |
Friday |
Golden Plains |
Arid Wilds |
Server time: NYC (UTC -4)
Check in your time:
6 PM |
8 PM
One of a Kind Buff
We've made changes to the "One of a Kind" buff—also known as the Reflect buff—to create a more balanced and enjoyable gameplay experience.
Previously, it wasn't fun to be instantly eliminated by a mad alpaca charging out of base with a buff that reduced your HP by 999,999. On the other hand, getting spawn camped is equally frustrating.
To help address these extremes we made the Reflect buff more forgiving:
One of a Kind: Reflects 20,000 damage and reduces the attacker's mana to zero when attacked.
Daily Sallary
We've introduced a brand-new item and mechanic to the game: the Eden Diamond Fragment! Along with it, we've reworked the daily salary system to make your guild efforts even more rewarding.
Starting now, every territory chest will reward you with:
- 2 Eden Diamond Fragments
- 20 Golden Pirate Coins (equivalent to 200 gold)
These rewards are in addition to the usual items you already receive and scale with the number of territories your guild controls. Example: If your guild holds 3 territories, you'll receive 6 Eden Diamond Fragments and 600 extra gold daily.
Turning Fragments into Diamonds:
You can exchange your Eden Diamond Fragments for a full Eden Diamond by visiting NPC Waver in Aven— the same NPC who handles Eden Crystal Fragments.
Note: The sallary chest is not the only source of Eden Diamond Fragments in the game.
Disarray System | New
Inspired by other MMORPGs, we're proud to introduce the Disarray System — making Eden Reforged the first server to implement a fully functional and reliable system of this kind.
The goal? To make territory wars more balanced, strategic, and fun for everyone — not just those with the biggest numbers.
How Does It Work?
Whenever a territory war begins, the system will automatically scan both teams and apply balance rules based on active participants.
Player Count Conditions |
✅ The system counts players: |
Outside their team base
Alive
Visible and active
|
❌ The system does NOT count players: |
Inside their base
Dead
AFK or hiding
|
Disarray States:
-
If a team have more than 30 players, the Disarray 30 state will be applied.
-
If a team have more than 40 players, the Disarray 40 state will be applied.
-
If a team have more than 50 players, the Disarray 50 state will be applied.
If both teams have similar numbers, Disarray effects will cancel each other out and the battle will proceed normally.
This system discourages guilds from relying purely on numbers (aka zerging), and instead promotes teamwork, strategy, and proper training.
Combined with the changes to the "One of a Kind" (Reflect) buff, the Disarray System is here to make PvP exciting again — fairer fights, smarter strategies, and better battles.
Battlefield Changes
Starkgem
We did not changed much related to this map to keep at least one nostalgic place. The only difference here will be the teleport coordinates.
The middle teleport that used to lead to the middle of the map got changed to move players to the front of their base.
One of the side teleport of each team now lead to a secret path, close to one of the crystals.
Crystal Island
Let's be honest — this map mechanic always felt a bit dull and rushed. But not anymore.
We've completely reworked Belk to make it feel like a true boss encounter worth fighting for. Its model is twice the size, and it no longer hits like a wet noodle. Despite the upgrade, it's still soloable by healing classes — but it'll take some time and effort.
Now everytime Belk dies, all players in a 50 meters area around it will receive the status "Blessing of Tides", which lasts for 10 minutes and gives more damage dealt and mov. speed. Those giant mantas dont spawn anymore.
Right when the buff "Blessing of the Tides" run out, Belk will respawn and it can be contested again. Pay attention to the global notification!
These changes are designed to turn Belk into a central objective on the map, encouraging real fights and strategic timing — instead of guilds spreading out to wait for the mantas to despawn before breaking the crystals again.
Flurry Gem
If Belk wasn't impactful enough before, the Shura Spirit was the complete opposite — so powerful that many servers were forced to remove it entirely from their maps. But not in Eden Reforged.
We wanted to keep the Shura mechanic alive, while making it more balanced and visually enjoyable. So here's what's changed:
-
New model: The Shura form is now smaller, so your character no longer blocks your entire screen during combat.
-
New visuals: It now has partial transparency, giving it a more ethereal, spiritual appearance that matches its lore.
Shura's skills have also been adjusted to better fit competitive gameplay:
Skill |
Description |
 Shura Strike |
Deal 10000 fixed damage to the target. Cooldown 4 seconds. This spell damage cannot be reduced by the Disarray system. |
 Shura Convergence |
Pull all enemies in a 30 meters area and reduce their Move SPD by 40% for 10 seconds. Cooldown 20 seconds. |
 Fear the Snow Demon |
Applies a debilitating aura of 50 meters around Shura for 30 seconds, all enemies caught inside the aura will enter the "Fear of Demons" state, which increase their Spell Cast Failure chance by 15%, reduce their Move Speed by 15% and DMG dealt by 5%. Cooldown 40 seconds. |
Shura's passive has also been reworked: we removed the 30,000 HP per second heal and the cleanse effect, while keeping the damage reduction—but now it's set to 90% instead of the previous 99%. This adjustment ensures that a Shura without proper support can finally be taken down.
The Shura Spirit is no longer a one-man army — but it remains a critical battlefield asset. Its debilitating aura can still turn the tide of battle, acting like a temporary front line with powerful disruption tools.
Plus, it's now even better for setting up massive AoE combos — and we can't wait to see what creative plays show up in your Territory War videos.