Reforged Classes
Class Skills
A defensive powerhouse focused on absorbing punishment and protecting allies. Builds threat through Malice generation and debuffs enemies that dare attack, while empowering the party with DEF buffs and debuff cleansing on block.
Passives
-
Unshakable Immune to Fear. When equipped with a Club or Sword, weapon's P-ATK & M-ATK +15%. CRIT DMG taken -10%.
Skills
-
Perseverance Strike- Cooldown: 3 seconds.
- Increases P-ATK +X, dealing damage to all enemies within 12 meters of the target.
- Grants the caster ATK SPD +X for 3 seconds. Stacks up to 5 times.
- Required weapon: Shield.
-
Provocative Bash- Cooldown: 4 seconds.
- Increases P-ATK +X, dealing damage to the target and generating a large amount of Malice.
- For 8 seconds, increases the target's physical damage taken by 2%. Stacks up to 5 times.
- Required weapon: Shield.
-
Intercept- Cooldown: 12 seconds.
- Increases P-ATK +X, dashing towards the target and dealing physical damage.
- After a successful hit, reduces the caster's damage taken by 90% for 1.5 seconds.
- Required weapon: Shield.
-
Titan's Body- Cooldown: 45 seconds.
- For 15 seconds, increases Max HP +X and body size by 40%.
- While active, this skill is replaced by "Titan's Slam".
- Required weapon: Shield.
-
Titan's Slam- 2nd stage of "Titan's Body".
- Cooldown: 5 seconds.
- Increases P-ATK +X, dealing physical damage to all enemies within 15 meters and inflicting a knockup effect.
- Has no effect on Boss monsters.
- Required weapon: Shield.
-
Life Inspiration- Cooldown: 60 seconds.
- For 20 seconds, every hit received has a 50% chance to reduce the attacker's damage dealt by 3% for 5 seconds. Stacks up to 5 times.
- Required weapon: Shield.
-
Inspiring Roar- Cooldown: 90 seconds.
- For 30 seconds, grants "Inspiring Roar" to all party members within 25 meters, increasing DEF by X and making all successful blocks cleanse one debuff. Can only occur once every 3 seconds.
- Required weapon: Shield.
-
Disruption- Cooldown: 10 seconds.
- Increases P-ATK +X, dealing damage to the target and interrupting current spellcasting.
- Required weapon: Shield.
-
Infinite Battle Intent- Cooldown: 12 seconds.
- Increases P-ATK +X, dealing physical damage to all enemies within 15 meters, generating a large amount of Malice and removing one positive buff from each enemy hit.
- For each enemy hit, grants damage taken -1% for 8 seconds. Stacks up to 10 times.
- Required weapon: Shield.
A holy melee caster that empowers itself through stacking buffs like Light Amplification and Power Capture, converting raw magic into devastating Holy strikes.
Passives
-
Iron Will Immune to Stun. When equipped with a Hammer, weapon's M-ATK 110%.
Skills
-
Light Amplification- Cooldown: 45 seconds.
- Amplifies the holy energy within you, increasing the damage of all Holy damage spells by 10%, dealing an extra X Holy damage for each successful hit, and transforming all attacks into Holy damage for 8 seconds.
- Required weapon: Hammer.
-
Hallowed Flash- Cooldown: 6 seconds.
- Teleports the caster 35 meters forward.
- Grants the "Hallowed Flash" effect for 8 seconds, making the next "Zenith Blow" instantly dash towards the target.
- Required weapon: Hammer.
-
Power Capture- Cooldown: 20 seconds.
- Draws power from the target, reducing its P-ATK and M-ATK by 50% to increase your own M-ATK by X for 8 seconds.
- Required weapon: Hammer.
-
Holy Pulse- Cooldown: 3 seconds.
- Increases M-ATK +X, dealing Double Hit Holy damage to all enemies along a 20-meter straight line, draining 5% of the damage dealt as HP.
- Required weapon: Hammer.
-
Sunburst Sweep- Cooldown: 4 seconds.
- Increases M-ATK +X, dealing Holy damage to all enemies within 16 meters.
- For each hit enemy whose HP is below 50%, reduces damage taken by X for 4 seconds. Stacks up to 5 times.
- Required weapon: Hammer.
-
Zenith Blow- Cooldown: 2 seconds.
- Increases M-ATK +X, dealing Double Hit Holy damage to the target.
- When under "Hallowed Flash", dashes towards the target.
- Required weapon: Hammer.
-
Radiant Domain- Toggle skill. Costs 4% MP every 2 seconds.
- Creates a holy zone around you. Increases M-CRIT Rate +X, but reduces your own DEF by 20%.
- Reduces the Holy Resistance of all enemies within 10 meters by 5 every 2 seconds, stacking up to 2 times.
- Required weapon: Hammer.
-
Dawn's Verdict- Cooldown: 50 seconds.
- Increases M-ATK +X, dealing Holy damage in a 15 meter target area.
- Inflicts the "Holy Pressure" effect for 3 seconds, knocking down all affected enemies.
- Required weapon: Hammer.
Class Skills
A relentless brawler that builds Crushing Focus through continuous aggression. Each stack amplifies the power of destructive finishing moves, rewarding those who maintain constant pressure.
Passives
-
Cestus Expert When equipped with a Cestus, weapon's P-ATK & M-ATK +20%. Normal attack damage -50%.
Skills
-
Crushing Focus (Buff)- Effect consumed by other skills.
- Stacks up to 5 times.
- Grants special effects to "Destructive Spells":
- Shatterwave damage +10/20/30/40/50%
- Fracture Burst radius +1/2/3/4/5 meters
- Pain Conversion duration +2/4/6/8/10 seconds
- Cooldown of all Destructive Spells +5/10/15/20/25%
-
Impact Rush- Cooldown: 8 seconds.
- Increases P-ATK +X, dashing towards the specified target and dealing physical damage. For 3 seconds, the Move SPD of the affected enemy will be reduced by 30%.
- Grants 1 stack of "Crushing Focus" for 8 seconds.
- Required weapon: Cestus.
-
Force Pulse- Cast: 1 second.
- Range: 16 meters.
- Increases P-ATK +X, dealing physical damage to the specified target.
- Grants 1 stack of "Crushing Focus" for 8 seconds.
- Required weapon: Cestus.
-
Brute Force- Cooldown: 30 seconds.
- For 12 seconds, increases P-ATK +X.
- Grants 1 stack of "Crushing Focus" for 8 seconds.
-
Rampage Drive- Toggle skill. Costs 2% MP per second.
- Increases Cast SPD by X and gives all spells 10% chance of dealing Double Hit, but also increases damage received by 10%.
- Grants 1 stack of "Crushing Focus" every 3 seconds.
- Note: Effect will be canceled if MP is insufficient or if skill is recast.
-
Gathering Fine- Cooldown: 12 seconds.
- Increases P-ATK +X, dealing physical damage to all enemies within 10 meters.
- Grants 1 stack of "Crushing Focus" for each enemy hit.
- Required weapon: Cestus.
-
Shatterwave- Destructive Spell
- Cooldown: 8 seconds.
- Cast: 2 seconds.
- Increases P-ATK +X, dealing physical damage to enemies within a 20 meter fan-shaped range.
- Consumes all "Crushing Focus" stacks to deal increased damage.
- Required weapon: Cestus.
-
Fracture Burst- Destructive Spell
- Cooldown: 8 seconds.
- Cast: 2 seconds.
- Increases P-ATK +X, dealing physical damage to all enemies within 10 meters of the specified target.
- Consumes all "Crushing Focus" stacks to increase the area of the attack.
- Required weapon: Cestus.
-
Pain Conversion- Destructive Spell
- Cooldown: 40 seconds.
- For 10 seconds, every attack received will increase your damage reduction by X for 2 seconds. This effect can stack up to 10 times.
- Consumes all "Crushing Focus" to make the effect last longer.
A precision duelist that thrives on chaining mutually empowering skill pairs — Brainwash into Brutal Mirror and Swallowing Strike into Oneiric Sword — creating a rhythm of enhanced hits.
Passives
-
Katana Expert When equipped with a Katana, weapon's P-ATK & M-ATK +12%. ACC +8%.
Skills
-
Jaded Steps- Cooldown: 8 seconds.
- Increases P-ATK +X, dashing towards the target and dealing physical damage. Reduces the target's Move SPD by 40% for 2 seconds. When the slow expires, the target is immobilized for 3 seconds.
- Grants the "Initiative" effect for 6 seconds.
- Required weapon: Katana.
-
Brainwash- Cooldown: 6 seconds.
- Increases P-ATK +X, dealing physical damage to the target. Empowers the next "Brutal Mirror" within 6 seconds.
- Enhanced: Deals Double Hit damage.
- Required weapon: Katana.
-
Swallowing Strike- Cooldown: 3 seconds.
- Increases P-ATK +X, dealing physical damage to the target. While under "Initiative", enhances the effect of "Oneiric Sword" for 3 seconds.
- Enhanced: Deals Triple Hit damage.
- Required weapon: Katana.
-
Brutal Mirror- Cooldown: 6 seconds.
- Increases P-ATK +X, dealing physical damage to the target. Empowers the next "Brainwash" within 6 seconds.
- Enhanced: Deals Double Hit damage.
- Required weapon: Katana.
-
Oneiric Sword- Cooldown: 3 seconds.
- Increases P-ATK +X, dealing physical damage to the target. While under "Initiative", enhances the effect of "Swallowing Strike" for 3 seconds.
- Enhanced: Grants the "Opening" effect for 3 seconds, causing attacks against the target to ignore its DEF.
- Required weapon: Katana.
-
Kamae- Cooldown: 10 seconds.
- Switches between three katana stances:
- Hasso no Kamae: Brainwash and Brutal Mirror cooldown -50%, CRIT Rate +X.
- Waki no Kamae: Swallowing Strike and Oneiric Sword area of effect +10 meters, ACC +X.
- Chudan no Kamae: Jaded Steps cooldown -60%, Normal Attack Double Hit chance +10%, ATK SPD +X.
- Required weapon: Katana.
-
Raging River- Cooldown: 50 seconds.
- For 20 seconds, increases skill damage by 10%, Move SPD +20% and ACC +X. For the first 10 seconds, reduces DEF by 50% and all Elemental Resistances by 10.
- During this effect, both "Brainwash" and "Brutal Mirror" remain permanently enhanced.
-
Resilience- Cooldown: 60 seconds.
- For 10 seconds, restores HP equal to 10% of the damage dealt by Normal Attacks.
- For the first 3 seconds, increases Move SPD +50% and grants immunity to all direct damage.
Class Skills
A death-themed melee fighter that empowers its two-stage combo skills through the Harvested Soul buff. Alternates between crowd control and high-damage follow-ups, punishing grouped enemies with area knockdowns and pulls.
Passives
-
Sickleshot Mastery When equipped with a Sickleshot, weapon's P-ATK & M-ATK +25%. Killing an enemy grants the "Harvested Soul" status.
Skills
-
Harvested Soul (Buff)- Effect consumed by other skills.
- Grants special effects to Reaver skills.
-
Final Destination- Cooldown: 3 seconds.
- Range: 26 meters
- Increases P-ATK +X, dashing to the specified target and dealing Physical damage.
- When under "Harvested Soul", this skill becomes an instant teleport and its range is increased by 10 meters.
- Activates 2nd stage: Flying Shackles.
- Required weapon: Sickleshot.
-
Flying Shackles- 2nd stage of "Final Destination".
- Cooldown: 1.5 seconds.
- Increases P-ATK +X, dealing a Triple Hit Physical damage to the specified target.
- Consumes "Harvested Soul" to deal a Quadruple Hit instead.
- Required weapon: Sickleshot.
-
Chain of Fury- Cooldown: 6 seconds.
- Increases P-ATK +X, dealing Physical damage to all enemies within 20 meters, and inflicting Knockdown for 3 seconds.
- When under "Harvested Soul", increases the area of effect by 6 meters.
- Activates 2nd stage: Shadowfury.
- Required weapon: Sickleshot.
-
Shadowfury- 2nd stage of "Chain of Fury".
- Cooldown: 3 seconds.
- Increases P-ATK +X, dealing a Double Hit Physical damage to all enemies within 20 meters, reducing their ACC by X for 5 seconds.
- Consumes "Harvested Soul" to pull all affected enemies toward the center. Has no effect on Boss Monsters.
- Required weapon: Sickleshot.
-
Nightshade Scythe- Cooldown: 12 seconds.
- Increases P-ATK +X, charges to the target, dealing Physical damage to all enemies within 20 meters and immobilizing them for 3 seconds.
- For the next 3 seconds, enemies within 20 meters take Physical damage every 0.6 seconds and gain "Reaper Pursuit", reducing their Pierce Resistance by 2. Stacks up to 5 times.
- Required weapon: Sickleshot.
-
Soul Reap- Cooldown: 12 seconds.
- Increases P-ATK +X, dealing Physical damage to all enemies within 10 meters of the specified target, and reducing the DEF of all affected enemies by X for 6 seconds.
- Grants the "Harvested Soul" effect.
- Required weapon: Sickleshot.
-
Scythe of Judgment- Toggle skill. Costs 3% MP per second.
- Increases ATK SPD +X and Move SPD +20%, and reduces the cooldown of "Final Destination" and "Chain of Fury" by 50%. However, damage taken is increased by 10%.
- Note: Effect will be canceled if MP is insufficient or if skill is recast.
- Required weapon: Sickleshot.
-
Grim Walk- Cooldown: 50 seconds.
- Enters a stealth state for 10 seconds, removing up to 5 negative effects and increasing Move SPD by 40%.
- Breaking stealth with an attack grants "Harvested Soul".
- Note: Taking or dealing damage will remove the effect.
- Required weapon: Sickleshot.
A dark-type predator that marks targets with Shooting Mark to amplify follow-up debuffs, punishing enemies who try to fight back. Dark Harbinger transforms the hunter into a devastating force, replacing the ability with Desecration for a period of time.
Passives
-
Bow Expert When equipped with a Bow, weapon's M-ATK +30%. M-CRIT DMG +20%.
Skills
-
Shooting Mark- Cooldown: 10 seconds.
- Grants the target "Shooting Mark" for 10 seconds, reducing healing received by 30% and increasing M-CRIT DMG received by 20%.
- Required weapon: Bow.
-
Umbral Cascade- Cooldown: 3 seconds.
- Increases M-ATK +X, dealing a Triple Hit Dark damage to all enemies within 10 meters of the target.
- Required weapon: Bow.
-
Shrouded Sight- Cooldown: 3 seconds.
- Increases M-ATK +X, dealing Dark damage to the target.
- If the target is under "Shooting Mark", reduces enemy's ACC by 30% for 3 seconds. Has no effect on Boss monsters.
- Required weapon: Bow.
-
Dread Whisper- Cooldown: 6 seconds.
- Increases M-ATK +X, dealing Dark damage to the target. Has a 50% chance to inflict "Dread Whisper" for 4 seconds. While affected, the target has a 30% chance for skill casts to fail.
- Has no effect on Boss monsters.
- Required weapon: Bow.
-
Suffocating Dark- Cooldown: 10 seconds.
- Increases M-ATK +X, dealing Dark damage to the target.
- If the target is under "Shooting Mark", inflicts Silence for 3 seconds.
- Required weapon: Bow.
-
Hidden Hunter- Cooldown: 45 seconds.
- Immediately goes invisible, increasing Move SPD +30% and restoring 1% HP per second for 10 seconds.
-
Devil Hunting- Toggle skill. Costs 2% MP per second.
- Transforms all attacks into Dark type, dealing an additional X Dark damage for each successful hit. Each attack has a 10% chance to reduce the target's Dark Resistance by 7 for 5 seconds.
- This effect cannot be removed.
- Required weapon: Bow.
-
Dark Harbinger- Cooldown: 40 seconds.
- For 20 seconds, increases M-ATK +7449. While active, "Dark Harbinger" is replaced by "Desecration".
- Required weapon: Bow.
-
Desecration- Cooldown: 1 second.
- 2nd stage of "Dark Harbinger".
- Increases M-ATK +X, dealing Dark damage to all enemies within 20 meters of the target. For 1 second, inflicts damage equivalent to 1% of M-ATK every 0.2 seconds.
- Required weapon: Bow.
-
Abyssal Siphon- Cooldown: 80 seconds.
- For 30 seconds, increases M-CRIT Rate +X. When attacking, increases the damage dealt by Dark spells by 2% for 6 seconds, stacking up to 30 times.
- Required weapon: Bow.
Class Skills
A shapeshifter that cycles between three animal forms — Bear for tanking, Monkey for burst damage, and Wolf for mobility — each modifying its Shapeshift Spells. Manages the battlefield by empowering and timing Blessed by Nature as a form-ending finisher.
Passives
-
Druidic Staff When equipped with a Staff, weapon's P-ATK & M-ATK +15%.
Skills
-
The Art of Voodoo- Shapeshift Spell.
- Cooldown: 6 seconds.
- Cast: 2 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies in a 40-meter straight line.
- After a successful hit, reduces the cooldown of the next "Blessed by Nature" by 30%.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Ancestral Spirit Strike- Shapeshift Spell.
- Cooldown: 6 seconds.
- Cast: 2 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies within 15 meters of the target.
- After a successful hit, increases the area of effect of the next "Blessed by Nature" by 10 meters.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Power of Transmogrification- Shapeshift Spell.
- Cast: 1.5 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies within 10 meters of the target.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Wilt Essence- Cooldown: 3 seconds.
- Cast: 1.2 seconds.
- Increases M-ATK +X, dealing Nature damage to the target and reducing CRIT DMG and M-CRIT DMG by 10% for 8 seconds. Stacks up to 3 times.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Wild Regrowth- Cooldown: 8 seconds.
- Heals the caster for X HP, restoring an additional X HP every 0.4 seconds for 2 seconds.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Spirit of the Wild- Cooldown: 60 seconds.
- For 20 seconds, using a Shapeshifting skill grants Move SPD +10% and damage taken -10% for 10 seconds.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Blessed by Nature- Cooldown: 30 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies within 15 meters, removing the current shapeshifting form.
- Note: Can only be used while in one of the Druid's shapeshift forms.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Shapeshifting (Bear)- Cooldown: 5 seconds.
- Takes the form of a Raging Bear, granting: Max HP +X, DEF +X, Elemental Resistance +7.
- All Shapeshift Spells will be modified.
- All Shapeshift Spells will grant 1 stack of "Connection to Nature" per hit.
- This effect cannot be removed.
-
Mighty Bear Swipe- Shapeshift Spell.
- Cooldown: 5 seconds.
- Increases M-ATK +X, dealing Nature damage to the target, provoking it to attack you and increasing the target's damage taken by X. Grants Malice +500% and restores 1% of Max HP per second for 6 seconds.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Grizzly Growl- Shapeshift Spell.
- Cooldown: 6 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies within 20 meters and stunning them for 3 seconds.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Earth Breaking Charge- Shapeshift Spell.
- Cooldown: 6 seconds.
- Increases M-ATK +X, dashing towards the target and dealing Nature damage to all enemies within 15 meters of the target.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Shapeshifting (Monkey)- Cooldown: 5 seconds.
- Takes the form of a Fierce Monkey, granting: M-ATK +X, M-CRIT Rate +X, ACC +X.
- All Shapeshift Spells will be modified.
- All Shapeshift Spells will grant 1 stack of "Connection to Nature" per hit.
- This effect cannot be removed.
-
Monkey Spirit- Shapeshift Spell.
- Cooldown: 5 seconds.
- Increases M-ATK +X, dealing a Double Hit Nature damage to the target.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Primate Wrath- Shapeshift Spell.
- Cooldown: 5 seconds.
- Cast: 2 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies within 20 meters of the target, inflicting damage equivalent to 10% of M-ATK per second for 8 seconds.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Jungle Rampage- Shapeshift Spell.
- Cooldown: 3 seconds.
- Cast: 1.5 seconds.
- Increases M-ATK +X, dealing Nature damage to all enemies within a 20-meter fan-shaped area.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Shapeshifting (Wolf)- Cooldown: 5 seconds.
- Takes the form of a Primal Wolf, granting: Move SPD +15%, EVA +X, Spell Double Hit Chance +10%.
- For every 2 seconds, increases Move SPD +10%, stacking up to 5 times. The effect is removed when attacking.
- All Shapeshift Spells will be modified.
- All Shapeshift Spells will grant 1 stack of "Connection to Nature" per hit.
- This effect cannot be removed.
-
Feral Claw- Shapeshift Spell.
- Cooldown: 1.5 seconds.
- Increases M-ATK +X, dealing Nature damage to the target.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Fierce Instinct- Shapeshift Spell.
- Cooldown: 5 seconds.
- Increases M-ATK +X, dealing Nature damage to the target. After a successful hit, all attacks will cause additional damage equivalent to 3% of M-ATK for 6 seconds.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
-
Wraithstep- Shapeshift Spell.
- Cooldown: 3 seconds.
- Increases M-ATK +X, dashing to the target's position and dealing Nature damage. After a successful hit, increases the damage of the next "Feral Claw" by 10%.
- Required weapon: Mace/Guitar/Staff/Grimoroire.
A support-focused class that keeps the party buffed with a trio of songs — each enhancing a different aspect of combat. Song of Light serves as a powerful all-in-one tool, applying all buffs and healing simultaneously.
Passives
-
Popular Musician When equipped with a Guitar, weapon's P-ATK & M-ATK +20%. When attacking or casting spells, there is a 3% chance to cleanse one debuff from yourself.
Skills
-
Forceful Rhythm- Cooldown: 3 seconds.
- Cast: 1.5 seconds.
- Grants "Forceful Rhythm" to all party members within 40 meters for 10 seconds, increasing DMG dealt by X. All attacks have a 5% chance to reduce the target's Elemental Resistances by 5 for 8 seconds.
- On use, 50% chance to cleanse one debuff from each affected ally.
- Required weapon: Guitar.
-
Longevity Soundtrack- Cast: 2.5 seconds.
- Heals the target for X HP, restoring an additional X HP every 0.5 seconds and reduces damage taken by X for 3 seconds.
- On use, cleanses one debuff from the target.
- Required weapon: Guitar.
-
Battle Hymn- Cooldown: 3 seconds.
- Cast: 1.5 seconds.
- Grants "Battle Hymn" to all party members within 40 meters for 10 seconds, increasing Spell Double Hit chance by 5%. Critical strikes have a 15% chance to increase ACC +X for 6 seconds, stacking up to 3 times.
- On use, 50% chance to cleanse one debuff from each affected ally.
- Required weapon: Guitar.
-
Melody of Lightness- Cooldown: 3 seconds.
- Cast: 1.5 seconds.
- Grants "Melody of Lightness" to all party members within 40 meters for 10 seconds. Receiving a critical hit has a 15% chance to increase P-Healing +10% and EVA +X for 5 seconds.
- On use, 50% chance to cleanse one debuff from each affected ally.
- Required weapon: Guitar.
-
Song of Light- Cooldown: 20 seconds.
- Cast: 3 seconds.
- Heals all party members within 40 meters for X HP.
- Grants the effects of "Battle Hymn", "Forceful Rhythm" and "Melody of Lightness" for 10 seconds and "Longevity Soundtrack" for 3 seconds.
- Required weapon: Guitar.
-
Wind of Impatience- Cooldown: 8 seconds.
- Cast: 3 seconds.
- Grants "Wind of Impatience" to all party members within 40 meters for 3 minutes. When attacked, 30% chance to increase Move SPD +20% for 6 seconds.
- Required weapon: Guitar.
-
Soulchaser's Song- Cooldown: 30 seconds.
- Cast: 3 seconds.
- Grants "Soulchaser" to all party members within 40 meters for 20 seconds. While active, when attacked below 40% Max HP, instantly recovers 30% HP and cleanses 10 debuffs from the affected target.
- Once "Soulchaser" activates it is removed.
- Required weapon: Guitar.
-
Reverb- Cast: 1.5 seconds.
- Increases M-ATK +X, dealing Lightning damage to all enemies within 15 meters of the target, and reducing their EVA by X for 8 seconds.
- Required weapon: Guitar.
Class Skills
A lightning-wielding mage that revolves around building and spending Voltage charges. Manages charge generation through area spells and precise strikes, unleashing devastating bursts when fully charged.
Passives
-
Staff Expert When equipped with a staff, the ATK and magic power of the staff are increased by 12%. Increase movement speed by 5%.
Skills
-
Voltage (Buff)- Effect consumed by other skills.
- Stacks up to 99.
-
Thunderclap- Consumes 2 charges of "Voltage".
- Cooldown: 4 seconds.
- Increases M-ATK +X, dealing a Triple Hit Lightning damage to the specified target.
- Required weapon: Staff.
-
Redox- Cast: 2 seconds.
- Increases M-ATK +X, dealing Lightning damage to all enemies within 15 meters of the specified target.
- Generates 1 charge of "Voltage" for each enemy hit.
- Required weapon: Staff.
-
Voltage Amplifier- Cooldown: 50 seconds.
- For 20 seconds, increases M-ATK +X. Based on the actual number of charges of "Voltage", gain a bonus effect:
- Voltage charges >= 1: M-ATK +5%.
- Voltage charges > 33: M-ATK +10%.
- Voltage charges > 66: M-ATK +15%.
- Note: The bonus effect does not stack.
-
Discharge- Cooldown: 12 seconds.
- Consumes 30 charges of "Voltage".
- Increases M-ATK +X, dealing Lightning damage to all enemies within 25 meters.
- Required weapon: Staff.
-
Short Circuit- Cooldown: 30 seconds.
- Consumes 5 charges of "Voltage".
- Increases M-ATK +X, dealing Lightning damage to the specified target, reducing Lightning Resistance -15 and increasing Skill Failure chance by 30% for 10 seconds.
- Required weapon: Staff.
-
Arc Beacon- Consumes 5 charges of "Voltage".
- For 20 seconds, increases ATK SPD and Cast SPD of all allies within 20 meters by X and Move SPD by 15%, while reducing the Move SPD of all enemies within 20 meters by 15%.
- No effect on Boss monsters.
-
Faraday Cage- Cooldown: 30 seconds.
- Cast: 1.5 seconds
- Consumes 10 charges of "Voltage".
- Increases the Lightning Resistance by 15 of all party members within 15 meters for 15 seconds.
-
Electrostatic Repulsion- Consumes 5 charges of "Voltage".
- A surge of electricity repels you into the air. During this effect, increases EVA +X, and "Thunderclap" has no cooldown.
-
Polarity Field- Cooldown: 40 seconds.
- Consumes 5 charges of "Voltage".
- Increases M-ATK +X, dealing Lightning damage to the specified target, and stunning them for 3 seconds.
- When this effect ends, all enemies within 20 meters of the target will be pulled towards them and stunned for 3 seconds.
- Has no effect on Boss monsters.
- Required weapon: Staff.
-
Recharge- Cooldown: 10 seconds.
- Instantly generates 30 charges of "Voltage" at the cost of 30% of your MP.